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Author Topic: Changelog 09/12/12  (Read 28889 times)

Michaelh139

  • Goin for 900,000...
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Re: Changelog 09/12/12
« Reply #15 on: December 09, 2012, 02:00:15 am »

Well... I was hoping for a wipe for Christmas. Too bad a little birdie told me no wipe needed for at least 4 more months. Soon guys... soon...
http://youtu.be/2R1uA9gbfFc?t=16s end at 23.  (for some reason it says invalid if i use it with number.)

or not :)


-----get rid of fast relog and blueprints = great game again.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

wreese2u

  • Been walking these streets since last night...
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Re: Changelog 09/12/12
« Reply #16 on: December 09, 2012, 02:40:45 am »

http://youtu.be/2R1uA9gbfFc?t=16s end at 23.  (for some reason it says invalid if i use it with number.)

or not :)


-----get rid of fast relog and blueprints = great game again.
Agreed.
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Ox-Skull

  • TRH
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Re: Changelog 09/12/12
« Reply #17 on: December 09, 2012, 03:23:15 am »

Blueprints arnt that bad, itd just be better if locker enc freq was alittle higher than it is.

Though it would be nice to have All HQ crafting ingredients avialible.
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Ranger of the Wastes. The Wastes still needs civilised people.

Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
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Re: Changelog 09/12/12
« Reply #18 on: December 09, 2012, 04:40:43 am »

There is no point to wipe server without some bigger changes... and you getting changes almost every week :P
Yes but my full Christmas wish was to wipe the server, and restore Fonline2238 back to its previous 2011 glorious state.

Alexandrite

  • Never trust a Game Master with a big smile.
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Re: Changelog 09/12/12
« Reply #19 on: December 09, 2012, 04:42:47 am »

Yes but my full Christmas wish was to wipe the server, and restore Fonline2238 back to its previous 2011 glorious state.

^ This
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Changelog 09/12/12
« Reply #20 on: December 09, 2012, 06:04:04 am »

Yes but my full Christmas wish was to wipe the server, and restore Fonline2238 back to its previous 2011 glorious state.

I'll bet if we go back in time (wonder if theres such a way to look up old threads...) we will see the same familiar "this game sux, please wipe it now or I quit 4 ever!"
in 2011 or 2008 or 1897 or 1312...
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Changelog 09/12/12
« Reply #21 on: December 09, 2012, 10:32:04 am »

And next update, small but good  ;D
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DeputyDope

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Re: Changelog 09/12/12
« Reply #22 on: December 09, 2012, 10:40:58 am »

FIXES:
- Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.

- Blocked NPCs in turn-based combat now skip turns instead of waiting.

YES! good job!
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Bulldog

  • Just some random noob.
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Re: Changelog 09/12/12
« Reply #23 on: December 09, 2012, 12:24:55 pm »

good job guys
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Re: Changelog 09/12/12
« Reply #24 on: December 09, 2012, 03:50:58 pm »

HOLY SHIT I love it!!!!  Those spear guys been broken for EVER!!!  (well awhile)  Thank you dev's for kicking ass on the things that need it, WAY to go, wipe or not, major props for update!
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

Dark.

  • I heard he came from the North.
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Re: Changelog 09/12/12
« Reply #25 on: December 09, 2012, 06:08:02 pm »

Good update. Nice job guys.
Re: Changelog 09/12/12
« Reply #26 on: December 09, 2012, 06:23:09 pm »

FIXES:
- Blocked NPCs in turn-based combat now skip turns instead of waiting.

Excellent turn!
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greenthumb

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Re: Changelog 09/12/12
« Reply #27 on: December 10, 2012, 01:40:35 am »

fixed spear greenhairs makes tribal camp slaveruns a bit harder :P, they used to stop like 5 hexes away now they atack like mad!(in RT)
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JovankaB

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Re: Changelog 09/12/12
« Reply #28 on: December 10, 2012, 09:43:43 am »

That's good, slave runs should be more difficult.
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Dark.

  • I heard he came from the North.
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Re: Changelog 09/12/12
« Reply #29 on: December 10, 2012, 12:28:59 pm »

fixed spear greenhairs makes tribal camp slaveruns a bit harder :P, they used to stop like 5 hexes away now they atack like mad!(in RT)
Really? Never noticed that they get bugged during rt enc too.
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