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Author Topic: Changelog 09/12/12  (Read 28878 times)

AHS-9

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Changelog 09/12/12
« on: December 09, 2012, 12:35:06 am »

FIXES:
- Bug with spear-armed NPCs being stuck in encounters (especially annoying because of not skipping turns) hopefully fixed.
- Bug preventing from having more than one base contruction site.
- Fixed bug when duplicated base name caused 'orphaned' location to be spawned, now the location shouldn't even be created.
- Blocked NPCs in turn-based combat now skip turns instead of waiting.
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S.T.A.L.K.E.R

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Re: Changelog 09/12/12
« Reply #1 on: December 09, 2012, 12:36:43 am »

coool, not really though
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Back In-Game :D

Michaelh139

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Re: Changelog 09/12/12
« Reply #2 on: December 09, 2012, 12:40:49 am »

coool, not really though
hey the fixing of spear fuckings and blocked npcs in turnbased is a REALLY big deal actually.

Good going.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Changelog 09/12/12
« Reply #3 on: December 09, 2012, 12:43:50 am »

Well AHS-9 is still alive, that is worth something.
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greenthumb

  • Surprisingly, the location has moved.
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Re: Changelog 09/12/12
« Reply #4 on: December 09, 2012, 12:45:36 am »

wow , thanks and its not even 24th
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Wipe

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Re: Changelog 09/12/12
« Reply #5 on: December 09, 2012, 12:47:05 am »

wow , thanks and its not even 24th

Did you mean: 21th
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Games are meant to be created, not played...

Alexandrite

  • Never trust a Game Master with a big smile.
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Re: Changelog 09/12/12
« Reply #6 on: December 09, 2012, 12:47:50 am »

My Christmas wish was for devs to make better update(fix AC, fix more important bugs, etc.)...

It is crushed! NOOOOO!
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May God have mercy on my enemies, because I won't.

Wipe

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Re: Changelog 09/12/12
« Reply #7 on: December 09, 2012, 12:53:34 am »

My Christmas wish was for devs to make better update(fix AC, fix more important bugs, etc.)...

Unlike GMs, devs are allowed to have non-2238 life; updates may slow down a bit now (for obvious reasons), but we're not going into freeze mode as long people active have time to take care of current issues - no matter what's their status is.
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Games are meant to be created, not played...

August

  • ♫ I wish they all could be New California... ♫
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Re: Changelog 09/12/12
« Reply #8 on: December 09, 2012, 12:58:56 am »

Thank you dev's, its not alot but seriously its a major pain in the ass to have to deal with the stuck and frozen NPC's especially if there are multiple ones. Please wait 3 minutes for your turn because of some shitty forced encounter with tribals and cannibals.
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Johnny Nuclear

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Re: Changelog 09/12/12
« Reply #9 on: December 09, 2012, 01:03:09 am »

+some minor changes to some maps
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Ganado

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Re: Changelog 09/12/12
« Reply #10 on: December 09, 2012, 01:05:57 am »

Ooh another bug I thought would never be fixed!

Well AHS-9 is still alive
Uh...
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Changelog 09/12/12
« Reply #11 on: December 09, 2012, 01:47:06 am »

cool, better than nothing

Gimper

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Re: Changelog 09/12/12
« Reply #12 on: December 09, 2012, 01:50:10 am »

Well... I was hoping for a wipe for Christmas. Too bad a little birdie told me no wipe needed for at least 4 more months. Soon guys... soon...
Re: Changelog 09/12/12
« Reply #13 on: December 09, 2012, 01:53:52 am »

Well... I was hoping for a wipe for Christmas. Too bad a little birdie told me no wipe needed for at least 4 more months. Soon guys... soon...

wipe is meaningless without big changes
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Re: Changelog 09/12/12
« Reply #14 on: December 09, 2012, 01:54:34 am »

There is no point to wipe server without some bigger changes... and you getting changes almost every week :P
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