Other > Suggestions
If it ain't broke don't fix it
avv:
--- Quote from: T-888 on December 09, 2012, 08:35:16 pm ---I'm aware of that, though you are right about organized factions and players who literally have more time, but what do you want to fix? I don't get it.
--- End quote ---
There are two ways to help the people with less time:
Either you have infinite time to prepare like now.
Or the ceiling of preparing is lower, meaning that high end stuff like gatlings, avengers, hard drugs, best armors and so on are deleted. So that you basically have a pvp set after killing a single unity patrol.
--- Quote from: T-888 on December 09, 2012, 08:35:16 pm ---3 months is quite a bit of time actually, maybe it would force players to work together more, your talking from a perspective of an individual who is self-sufficient, I am talking from a perspective where a large group of players work together in order to achieve something. This is an MMO, players supposed to work together. If it's hard for you as an individual, the game shouldn't adapt to you, but you to the game.
--- End quote ---
Loners will be loners. I think it's completely plausible that in 2238 world there are self-sufficient individuals. It doesn't matter that they farm alone because they will add to the game in their own way. But they can't do that if they can't get the stuff in first place.
Senocular:
Avv vs T-888, round 2, FIGHT!
T-888:
--- Quote from: avv on December 09, 2012, 11:48:43 pm ---There are two ways to help the people with less time:
Either you have infinite time to prepare like now.
Or the ceiling of preparing is lower, meaning that high end stuff like gatlings, avengers, hard drugs, best armors and so on are deleted. So that you basically have a pvp set after killing a single unity patrol.
Loners will be loners. I think it's completely plausible that in 2238 world there are self-sufficient individuals. It doesn't matter that they farm alone because they will add to the game in their own way. But they can't do that if they can't get the stuff in first place.
--- End quote ---
Look, there are players who don't add to the game at all, even with the infinitive time granted, they have the stuff, but there is no motivation to use it. There are the part of players, that have bases full of stuff, but yet they run around naked and troll other players, despite they had a year to farm that stuff. They aren't interested in blunt fighting, the activity by itself is boring for some, but if something more than that would be tied to it, in theory it could interest more players.
So, basically you want to make stuff easier to obtain, reasonable to achieve the necessary amount. Hey, it's already being done, for example, current change of armor system allows players to farm them instead of craft that requires blueprints and resources. If you'd count out the problems that FR provides, the game has been significantly eased since the Wipe, if you don't agree we could talk about that more. Besides, once you kill one unity patrol encounter, you get most of the set of needed equipment to fight, mediocre armor, weapon, ammunition and the rest you need is drugs witch can be obtained, traded by the extra items you gain from the encounter.
Increasing item availability decreases the value of the particular equipment eased to obtain. There has to be a line, otherwise we will find ourselves like in Fallout online tactics, I'm not aware if you played it for the short time it was active, but there was a valuable lesson to be learned. So, the deal was that you get free items from a terminal, the only restriction was that there was a fixed amount of time, no resources needed, no logistics, nothing. The only limit was a ticking clock, the effort to gain the equipment was so low, that players ran around with the equipment just as casually as they would do naked on 2238. The gear had so minimal worth, that players didn't even bother to pick it up after fighting, large part of the game just vanished away.
Point is, when stuff is made easier to obtain, you have to be damn careful about it. I'm not fond of making stuff easy (because of the value thing, ask any member of SOT, they will tell you that stuff is way to easy to get, then it gets boring), not because I sit and farm 24/7 and not that someone from my faction does that, just because I know how a large group of people does it. If you make it easier for loners, call them whatever you want, you make it easier for organized factions too. So, if you think making equipment easier to farm, get in general, that will not essentially help loners in the regard of the 3 month period, it's just going to result in faster dominance of organized factions, we'd be back at point zero. Though making the game more bearable concerning time consumption, is something I support for the greater good.
--- Quote from: Senocular on December 10, 2012, 12:48:34 am ---Avv vs T-888, round 2, FIGHT!
--- End quote ---
Meanwhile the common player of 2238 observes(not reading, but observing, children learn by observing) the discussion.
gyspyjew059105:
I think 3 month wipes and random changes here and there could work if the farming was easily done for everything. Like you farm drugs, caps and stuff by farming NPCs not tedius crafting and spending 5 months trying to find random blue prints to get that one that is truly needed.
A fast paced stat game on which gang does the best is a pretty good idea for those who are interested in the competition. But the thing that will always set this back and why people go solo like myself and AVV is because of base rapes. All it takes is 1 little new recruit who you think is some friendly guy to steal it all set you back another week, really I think this encourages more griefing and trolling, and gangs sabotage trolling eachother would make people quit not bring back players.
Maybe throw in some other things which aren't PvP related like faction which crafted the most, or richest faction like a locked chest where gang would store caps in to get caluclated. Maybe have something like best decorated base, messiest base. Just random goofiness to go along for those who aren't as serious about pvp like some of us. Remember this is a game of mixture of PvP and PvE players, so there needs to be rewards that fit the needs of both not just PvP or just PvE.
And yes I read t-888's posts but please next time t-888 learn the concept of the paragraph.
Oh and I guess this is where this stupid rumor started I was vile... I started this thread becuase hinkly was making me mad, something that wasn't broken and was fixed I got really mad becuase idiots stole my armor and avenger as I was switching characters and I couldn't get any more stuff for the next fight. But I solved this problem by making 10 blue suits to get gear, yup it has got to that point where you have to have 10-20 characters logged off inside hinkly to fight for an hour to regear.
T-888:
--- Quote from: gyspyjew059105 on December 10, 2012, 07:57:48 am ---All it takes is 1 little new recruit who you think is some friendly guy to steal it all set you back another week, really I think this encourages more griefing and trolling, and gangs sabotage trolling eachother would make people quit not bring back players.
--- End quote ---
Gr1m you won't convince yourself that you aren't yourself. I mean what the fuck? I remember you defending this opinion, precisely the same, with precisely the emphasis on certain words. Don't tell me it's a coincidence and your some new player or something, recently registered and talking like having played this whole session and even more. I can't discuss something with someone knowing he might be talking with me through multiple forum accounts, it's fucking retarded. I can't pretend I don't know.
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