Other > Suggestions
If it ain't broke don't fix it
Kilgore:
--- Quote from: T-888 on December 09, 2012, 06:42:46 pm ---Competitive, I suppose so, but there is not much tied to it. There is no end-goal, fighting purely for the fight is cool and all, but there has to be more reason behind it, that is when more players are going to get interested, will have a reason to stay and continue playing. Current TC is just beacon saying "hey, we wanna fight, care to come?", it could be "hey, were literally taking over the wasteland and sucking resources to win at the end of session and be deemed the best, care to do something about it?" We could have best player statistics, hall of fame and some symbolic prizes for the best or those who have put the most effort of trying to achieve dominance. If the session would go on only for 3 months, resources would be prime target each time of the start of the session and 3 months is just enough time for those resources to matter until the end, my opinion of course depending on current sessions experience(though the income of resources have to be lowered by quite a bit in general). To prevent strong gangs dominating completely, the resources could be lowered for the first weeks from start of Wipe that come from TC box. So, other teams have better chances of taking the upper hand later. It's good that it all is in 3 month period, not only for the competing factions, but for any player, it's always fun to start fresh, enjoy the start of the session and Wipe doesn't have to be tied to large amount of changes. It's enough that the game is properly polished, refined, the in game content working as intended and even if we wouldn't get much of those 3 months concerning updates, it would fine knowing that each Wipe wouldn't be full of bugs, exploits and there wouldn't be too many radical changes witch at first nobody likes, but instead slowly adding the necessary features. That all would happen periodically, anyway, it's a matter of getting used to for the change-logs being smaller at the start Wipe, hence the topic name ''If it ain't broke don't fix it." I am talking about stability, players like constant things and don't want changes for stuff they already like and enjoy, because in practice usually it ruins the game for them. Those big change-logs doesn't help in that regard, developers literally would have more control of what they do, development would be more constant instead of trying to present us a new game each time, judging of how much they try to squeeze in Wipe, it's unnecessary. Then if there is damage done caused by bugs, exploits and broken features despite all the hard work, player could count on that Wipe is not very far and if there is something like the broken bank system money, current amount drugs from TC box, exploited Gatling's, not sure what kind of bugs/exploits existed before I started to play, but I am more than sure there has been a lot worse shit seen by other players, witch ultimately makes the game less enjoyable, that all would periodically be fixed - stability of game development.
--- End quote ---
If someone manages to read this wall of crap, please share your feelings with us!
T-888:
Don't be such a trivial mammal, not my problem you can't comprehend more words than usual. :)
Here, this will suit you better.
avv:
--- Quote from: T-888 on December 09, 2012, 06:42:46 pm ---A barrier of text
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I'm not going to discuss any bugs, but the cycles of 3 months and the ways to get stuff in that time.
People have different speeds when it comes to farming. Some gangs are so organized and have so much time in their hands they can obtain the best equipment and characters almost immediately. Not everyone is so gifted and blessed with free time. Right at this moment that 3 month cycle would not work because of the farming required to take part in player to player activities, especially tc. Hard farmers are rewarded now quite handsomely, with a cyclic gameplay the winner would be the hardest farmer always.
It would also plain suck to level the same chars over and over every 3 months, set the network of bases and so on.
T-888:
I'm aware of that, though you are right about organized factions and players who literally have more time, but what do you want to fix? I don't get it. To reach a point where it doesn't matter how much you play or how organized you are and everyone has equal chances, no matter what? Come on, how does that supposed to work? It's natural that part of players excel, let it be more time or knowledge, but still. I'm already talking about some sort of precautions that wouldn't allow strong factions dominate so quickly by reducing resources that you gain from TC, but that only works to certain extent.
3 months is quite a bit of time actually, maybe it would force players to work together more, your talking from a perspective of an individual who is self-sufficient, I am talking from a perspective where a large group of players work together in order to achieve something. This is an MMO, players supposed to work together. If it's hard for you as an individual, the game shouldn't adapt to you, but you to the game.
The mistaken dude:
--- Quote from: T-888 on December 09, 2012, 06:42:46 pm ---Competitive, I suppose so, but there is not much tied to it. There is no end-goal, fighting purely for the fight is cool and all, but there has to be more reason behind it, that is when more players are going to get interested, will have a reason to stay and continue playing. Current TC is just beacon saying "hey, we wanna fight, care to come?", it could be "hey, were literally taking over the wasteland and sucking resources to win at the end of session and be deemed the best, care to do something about it?" We could have best player statistics, hall of fame and some symbolic prizes for the best or those who have put the most effort of trying to achieve dominance. If the session would go on only for 3 months, resources would be prime target each time of the start of the session and 3 months is just enough time for those resources to matter until the end, my opinion of course depending on current sessions experience(though the income of resources have to be lowered by quite a bit in general). To prevent strong gangs dominating completely, the resources could be lowered for the first weeks from start of Wipe that come from TC box. So, other teams have better chances of taking the upper hand later. It's good that it all is in 3 month period, not only for the competing factions, but for any player, it's always fun to start fresh, enjoy the start of the session and Wipe doesn't have to be tied to large amount of changes. It's enough that the game is properly polished, refined, the in game content working as intended and even if we wouldn't get much of those 3 months concerning updates, it would fine knowing that each Wipe wouldn't be full of bugs, exploits and there wouldn't be too many radical changes witch at first nobody likes, but instead slowly adding the necessary features. That all would happen periodically, anyway, it's a matter of getting used to for the change-logs being smaller at the start Wipe, hence the topic name ''If it ain't broke don't fix it." I am talking about stability, players like constant things and don't want changes for stuff they already like and enjoy, because in practice usually it ruins the game for them. Those big change-logs doesn't help in that regard, developers literally would have more control of what they do, development would be more constant instead of trying to present us a new game each time, judging of how much they try to squeeze in Wipe, it's unnecessary. Then if there is damage done caused by bugs, exploits and broken features despite all the hard work, player could count on that Wipe is not very far and if there is something like the broken bank system money, current amount drugs from TC box, exploited Gatling's, not sure what kind of bugs/exploits existed before I started to play, but I am more than sure there has been a lot worse shit seen by other players, witch ultimately makes the game less enjoyable, that all would periodically be fixed - stability of game development.
I thought too far, sorry.
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MY EYES THEY ARE BLEEEDIIING
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