Luther: You are right there are in fact more animation sets
# None, Empty, KO/Dead, KO Rise, Knife, Club, Hammer, Spear, Pistol, Uzi, Shootgun, Rifle, Minigun, Rocket Launcher, Aim, None, Sniper, Wakizashi, Rip, Unused
# _ A B C D E F G H I J K L M N O P Q R ST
There is Aim, which I don't understand. There's None, that seems to be using the letter O somehow. I succesfully used the one for the Wakizashi on the letter Q. There seem to be an extra set for Sniper and another for Ripper. I wonder if S and T can be used as well.
I changed Weapon.Anim1= instead of Weapon.Anim2_0= which gave no result. The first one on 17 worked just fine, but only with 3d characters. Sprites would stay locked in idle position when the item was active. That's the only problem.
Good work with the items Haraldx
PS: if anyone wants to re do or re-texture the leather jacket I'm totally ok with that. It was the first armor I made, and I was not actually trying to make it look like the sprite.