Maybe mineral and iron ore crates should be held with both hands...
Maybe it can use the bazooka animation instead.
Maybe we should create some kind of 3D test server, where everyone can try new models and then share their opinion?
Yes, good Idea. I'm actually planning on running a test server and check for bugs. I did it in the past with a few friends. But I have to set it up from here, and I don't know how many players I can handle. It'll have to be a very limited access server.
Does that mean we can start using 3d model with fonline 2238 server ?
That means we are filling the gaps and making the characters playable. Making it work inside 2238 is a completely different stage and it would involve other people because we don't have any access at all to the 2238 servers.
I still need to finish some animations, not many, and convert a few of them to female, which are actually the most significant because the female character is not playable yet.
Ok, I remember somebody asked for animations to play along with these items. Good news everyone! First, the extra animation sets work. That is from N to T, so it's more than enough.
I used T as an individual animation layer, such as smoking, pushing people, using stimpak. For the last one I created a simple animation.
Here.
The file that covers this inside the server scripts is Main.fos
There is a section for using items. I just added the command that plays the animation for those. I made a test for changing the parameters from there, and used the cosmetic case to apply the make up layer after using it. It works nicely.