Other > Suggestions

Changes that will improve the gameplay

<< < (5/6) > >>

DocAN.:
I dont like Marko idea - coz it wont change anything, its another time consuming solution and thats why its bad.

Sarkin You are wrong 100% is enough to get all crafting professions and to make such a build quite usefull in PvP/PvE also.

Things which are temoprary - creates more alts, which is bad !

My suggestion improved by Opera ideas is just perfect. When devs will deal with FR such a build with fighting skills and other abilites will became more popular.

What would You chose, waiting for 10min CD to relog or move to Mariposa and craft with PvP ape?
Markos and Your idea with temporary bonus will make this simply but necessary task even more complicated.

Killer Rabbit:
Yes and apes can boost fa and doc to min 100% skill and some out to get faster from respawn. And maby we can change current repair system So we can increase final armor detoration with support perk. For example we are repairing ca mk2 45/76% with 15/43% So we can get after lucky roll 60/80%

DocAN.:

--- Quote from: Killer Rabbit on December 01, 2012, 04:24:41 am ---Yes and apes can boost fa and doc to min 100% skill and some out to get faster from respawn. And maby we can change current repair system So we can increase final armor detoration with support perk. For example we are repairing ca mk2 45/76% with 15/43% So we can get after lucky roll 60/80%

--- End quote ---

Read the topic carefully and make own topic Jack with your own suggestions.

TKs-KaBoom:
everyone 300% with all top gear lvl 24..... with GM god mode enabled for everyone!  Oh what fun!
better yet, don't play, just tell people you played and beat the game!

Sarakin:

--- Quote from: DocAN. on November 30, 2012, 05:12:22 pm ---Sarkin You are wrong 100% is enough to get all crafting professions and to make such a build quite usefull in PvP/PvE also.
Markos and Your idea with temporary bonus will make this simply but necessary task even more complicated.

--- End quote ---
Your suggestion would make crafting possible with every char, yes thats doable with your suggestion. But you would still need alts for sciencing stuff (300% science alt), repairing (300% repair alt), lockpicking (300% lp alt) and so on, for every skill to squeeze max of it, you would still need an alt.

With my way of boosting skills, you would just need one char for all professions and thats it. (or none, if devs decide to remove prof requirements)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version