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Author Topic: Life needs a price  (Read 9127 times)

avv

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Re: Life needs a price
« Reply #45 on: November 27, 2012, 06:41:23 pm »

Besides Kelin, people who would have to pay most would be the fastrelogging pvp players who die in waves and use bluesuits for whatever cheap tasks like scouting.

In addition many people have said that top tier stuff is too hard to get. So maybe that stuff should be easier to get to compensate that you have to pay your killer.

Then we have the people who don't want to farm anything at all...

Sure, sure, but i have no idea what this change would achieve.

Discourage bluesuit strategies, make players more cautious when they are not carrying anything or encourage them to carry stuff to protect their own life. Stop them acting retarded. Honestly you should know what kind of effect giving loot to enemies has on trolls.

hello ever1 in new in forum and i see this discusion i have small idea :)

The issue with your suggestion is that many battles take place when timer is off, or in a non-tc area.
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Mike Crosser

  • Gambling: 60%
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Re: Life needs a price
« Reply #46 on: November 27, 2012, 10:19:15 pm »

Discourage bluesuit strategies, make players more cautious when they are not carrying anything or encourage them to carry stuff to protect their own life. Stop them acting retarded.
What about guarded towns?
You can't defend yourself there.

avv

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Re: Life needs a price
« Reply #47 on: November 27, 2012, 11:50:36 pm »

What about guarded towns?
You can't defend yourself there.

If you yourself die while your victim's respawn timer is on, he doesn't have to pay. This is to prevent suicide bursting in safe towns, or suiciding in general. To discourage them even more, a fancy system could be developed that the burster has to pay for both - only in safe towns.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Life needs a price
« Reply #48 on: November 28, 2012, 10:48:07 am »

I can't believe this suggestion still holds any merit. Do you really think that even if this poorly thought out idea gets implemented that it would discourage trolls? Even if the developers implemented permanent death (or getting ass pounded in real life when their character dies) you will still see people bluesuitin' it up. They will gladly bypass any restrictions just to see you crying on the forum (which you are doing right now) because that is where they get their satisfaction, not caps or phat loot. So wipe those tears away and take it like a man, we all did why can't you?
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Life needs a price
« Reply #49 on: November 28, 2012, 11:24:43 am »

idk, cuz he's afraid he might have to waste 5mm?
I really don't understand what retarded rationale he has....
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Re: Life needs a price
« Reply #50 on: November 28, 2012, 12:48:58 pm »

I agree with this idea.


Force players to shovel shit, carry boxes or any other small quest in respawn camps so we don't see the same bluesuit every 30 seconds, I don't agree with the caps idea though.



Oh wait, you're a newbie who doesn't have a bunch of alts to fast relog and you don't want to shovel shit everytime you get bursted in NCR? Boo Hoo... People shouldn't care about NCR or what happens in it, or you.
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avv

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Re: Life needs a price
« Reply #51 on: November 28, 2012, 06:59:18 pm »

I can't believe this suggestion still holds any merit. Do you really think that even if this poorly thought out idea gets implemented that it would discourage trolls?

Yes because trolls don't want to give anything to their enemies.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Life needs a price
« Reply #52 on: November 29, 2012, 09:09:48 am »

Yes because trolls don't want to give anything to their enemies.
Then you haven't met enough 2238 trolls.
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Re: Life needs a price
« Reply #53 on: November 29, 2012, 03:39:11 pm »

Yes because trolls don't want to give anything to their enemies.
Thats ain't true they do want to give.... frustration....
Well seriously I said before I don't believe this will work out. Only new players will get the bad effect from it.
And as before said making victim pay to his murderer for getting killed encourage to shoot all which discourage other activities player trades, role play, idling, having some causal fun with some random player. However if victim pays for his life saver only (Npcs) then it has no holding back power for those you call trolls since as you said they don't want to give things to their enemies which ain't always true.
The only way to make life have a price and really work as you wish is to make death permanent. However most pvpers would ragequit when that would be implemented especially now that it became common that fights last longer due to fast relog. Imagine you got to make a new pvp alt after each death it would take quite a time especially if you get killed by a floater at lvl23 and got to start over with a new char.
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avv

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Re: Life needs a price
« Reply #54 on: November 29, 2012, 07:09:21 pm »

Then you haven't met enough 2238 trolls.

But troll is someone who exactly doesn't carry any loot or carries something non-loot worthy and tries to benefit from geared players' presence. If someone carries something that's worth looting, he isn't a troll.

If everyone always "carried" 100 caps, nobody could be called a troll. People could come in as bluesuits as much as they pleased - if they still would.

Well seriously I said before I don't believe this will work out. Only new players will get the bad effect from it.

Actually new players die much more in encounters and random accidents with game mechanics they don't know about, like vault city door, stealing, glow radiation, going too close to BoS.
I can guarantee that the suggestion WILL work towards its goal which is to discourage irrational bluesuit activities. Nobody would spam himself as bluesuit in dangerous location anymore unless there was some bug that overflows the wasteland with caps.

Quote
And as before said making victim pay to his murderer for getting killed encourage to shoot all which discourage other activities player trades, role play, idling, having some causal fun with some random player.

It wouldn't discourage player trade because the benefit of the trade is higher than 100 caps.
What comes to roleplay, idling and "casual fun" - none of these are actual designed features. They are just byproducts without measurement. You can't measure fun or roleplay.
What's more: if you want to idle or roleplay, you still have to have gear to protect yourself and claim the right for your presence. It's known fact that apes appear where ever there are people in unsafe zones, had they gear or not. That's why we have so little roleplay in unsafe areas. And guess what? It's the trolls who most likely would break these role play situations with their retarded suicidal behavior. If you kill a geared guy, he most likely won't come back, or only comes back few times. A troll can come back dozens of times.

I used to participate in a certain role play project in last session and I can tell that one bad problem were the people who kept coming back without gear, or only with shit gear and using suicide tactics. Today such project would be completely out of question due to the effectiveness of trollbuilds. Especially cheap sneakers. So if you want to support roleplay, first thing to do is to get rid of trolls.
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DeputyDope

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Re: Life needs a price
« Reply #55 on: November 29, 2012, 07:12:18 pm »

killing a bluesuit = 1, MAXIMUM 2 mfc.

stealing 250 MFC from enclave -> 1, maximum 2 minutes (including logging into thief, driving to enclave, and finding encounters).

do the math.
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Re: Life needs a price
« Reply #56 on: November 30, 2012, 06:58:35 am »

Wait, so how does it work if someone wearing equipment dies? Are they free from the penalty or are they penalized twice? If they are free from the penalty then all the bluesuit trolls have to do is put on simple leather jackets.

Another thing is you're underestimating the amount of money trolls and factions have to throw away; it'd be easy to log in, earn 1-2k, and buy yourself 10-20 deaths for the lulz.
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Re: Life needs a price
« Reply #57 on: December 05, 2012, 09:34:59 am »

Every sec someone dies, this will be "poo hunting" minigame after death )
Someone killed you, then other found you and third one healed you but you used to pay 100gp to first one who killed you... isn't it ridiculous?
Maybe if you was killed you'll be used to pay lvl*100gp to doctors? Or 100gp per each kill from "past life"?
If you can't pay they will send you to dig ore, chop trees etc.
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