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Changelog 24/11/2012
Lexx:
--- Quote from: T-888 on November 25, 2012, 01:55:20 pm ---Sure, let's make leveling a character only few minutes, farming equipment also few minutes, less waiting and more playing, more fun right? How about we just make resources available in all bases, HQ ore, minerals etc. etc. so we don't have to waste more time than we have to, right? Make advanced workbench right there in the caves. Might as well own personal Game Master to spawn stuff directly on demand, because hey he can do it faster! Less waiting, more fun, right? You'll do in some minutes, not hours, so what is the big problem?
--- End quote ---
So your argument is "respawn timer got reduced, now players level up their characters too fast"?
T-888:
No that just reflects your attitude and dull thought process. It can't be an argument, "what is the big deal?"
Lexx:
No, that just reflects what you wrote above. How is gathering crafting material related to player respawning? Why is reducing the respawn timer = reduce gathering timer as well? Why is reducing the respawn timer related to GMs spawning items? Just because someone wrote that the respawn timer change was done to reduce the amount of waiting for players who got killed? That's why you draw these connections?
Mind you, I am not protecting any side here, I am just waiting for and wanting a logical explanation, which yet has to come.
Besides, I didn't insulted you, but you are insulting me. That surely gives you credit.
jacky.:
T-troll u are crying about exploits in tc and ur team is using every one of Them in insain number. And now u are saying some trolls will Be faster in tc town, or u will Have less Time to loot from downtown after u fr enemy team to death
T-888:
--- Quote from: Lexx on November 25, 2012, 02:07:35 pm ---No, that just reflects what you wrote above. How is gathering crafting material related to player respawning? Why is reducing the respawn timer = reduce gathering timer as well? Why is reducing the respawn timer related to GMs spawning items? Just because someone wrote that the respawn timer change was done to reduce the amount of waiting for players who got killed? That's why you draw these connections?
--- End quote ---
Think general, now you are just splitting hairs. The connection is very simple, you don't change something upon such simple and seemingly harmless assumptions, because it seems it has been done just like that. It is just blunt and will lead to bad decision making, just like current re-spawn timer reduction made with careless attitude. That leads to why you are argumenting it with "what is the big deal?" Even though you may not be responsible for this change, you have nothing solid to say about it, because the change was done in the first place with a wrong thought, wrong solution, it doesn't work for what it was meant to.
If you still don't understand those simple and general comparisons of just cutting time needed for some seemingly tedious tasks for "the greater good" for players to have fun because it takes less time, it doesn't always mean they will have more fun if something takes less time(not everyone, though someone might have fun because of that, but it doesn't apply to everyone), if it isn't thought through well. It wouldn't be fun if players could obtain some sort of equipment real fast and it would just loose worth, the same principle applies for players, if they come back real fast and in this case i will take gear-less trolls as an example, it's pointless to deal with them knowing they are going to be back as fast as ever to annoy you, that is not fun for part of the community.
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