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Author Topic: get rid of anti-pk npcs  (Read 2766 times)

Fat Man

  • Guest
get rid of anti-pk npcs
« on: November 23, 2012, 06:51:33 am »

Get rid of this stupid feature why the fuck do we need NPCs to interfere with player battles. I was at den and died becuase I I was killing a fucking well known PKer that camps around there then I die to the fucking church guards because of a quick reaction of some guy who was there to PK my character.

OHHH the poor blue suits, who gives a shit. Just get rid of this fucking feature 2 full geared characters who need to kill a threat doesn't need the fucking NPCs to attack them.
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Re: get rid of anti-pk npcs
« Reply #1 on: November 23, 2012, 01:36:41 pm »

My suggestion would be automatic disappearing of npcs in town when the tc timer starts. When the timer stops npcs return to normal.
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Mike Crosser

  • Gambling: 60%
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Re: get rid of anti-pk npcs
« Reply #2 on: November 23, 2012, 01:38:38 pm »

My suggestion would be automatic disappearing of npcs in town when the tc timer starts. When the timer stops npcs return to normal.
What about new reno?
Re: get rid of anti-pk npcs
« Reply #3 on: November 23, 2012, 01:46:18 pm »

What about new reno?
Well, New Reno is a specific case. Maybe delay spawning of npcs for 30 minutes after killed.
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Black Widow

  • Guest
Re: get rid of anti-pk npcs
« Reply #4 on: November 23, 2012, 01:46:57 pm »

it is simple :
if u have armor and weapon on lvl 2 or higher npcs are running away.
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DeputyDope

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Re: get rid of anti-pk npcs
« Reply #5 on: November 23, 2012, 02:12:28 pm »

Well, New Reno is a specific case. Maybe delay spawning of npcs for 30 minutes after killed.

YES! a bigger delay could solve it easily. and what widow said.
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avv

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Re: get rid of anti-pk npcs
« Reply #6 on: November 23, 2012, 07:00:43 pm »

Yes those npcs are very troublesome. What ever makes them not attack players who accidentally hit them is fine.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Cyber Jesus

  • I piss excellence
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Re: get rid of anti-pk npcs
« Reply #7 on: November 23, 2012, 09:50:54 pm »

Oh and also please remove Mobsters and other troll gangs near reno that are just there to annoy us
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JovankaB

  • Guest
Re: get rid of anti-pk npcs
« Reply #8 on: November 23, 2012, 10:04:22 pm »

Oh and also please remove Mobsters and other troll gangs near reno that are just there to annoy us

Let's remove all NPCs, only leave mutated molerats (but with avengers and super stimpaks in inventory).
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Re: get rid of anti-pk npcs
« Reply #9 on: November 23, 2012, 10:17:55 pm »

Let's remove all NPCs, only leave mutated molerats (but with avengers and super stimpaks in inventory).
No, better rat with 10hp, what give 10k exp for one (but with avengers, sniper rifle, ammo, APA and super stimpaks in inventory)
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Cyber Jesus

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Re: get rid of anti-pk npcs
« Reply #10 on: November 23, 2012, 10:24:43 pm »

Let's remove all NPCs, only leave mutated molerats (but with avengers and super stimpaks in inventory).
Oh please give me one good reason why trollbsters are there.
Nobody farms them since they give shit gear so they are useless, at least make then non hostile or something.Reno is supposed to be a PvP town, no?
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The Viking

  • Sorry for my bad english :)
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Re: get rid of anti-pk npcs
« Reply #11 on: November 23, 2012, 10:30:34 pm »

Let's remove all NPCs, only leave mutated molerats (but with avengers and super stimpaks in inventory).

No, better rat with 10hp, what give 10k exp for one (but with avengers, sniper rifle, ammo, APA and super stimpaks in inventory)

Good idea.
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PvP : Sejuani, Sadiszek, The Viking.

avv

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Re: get rid of anti-pk npcs
« Reply #12 on: November 23, 2012, 10:32:13 pm »

Oh please give me one good reason why trollbsters are there.
Nobody farms them since they give shit gear so they are useless, at least make then non hostile or something.Reno is supposed to be a PvP town, no?

Easily avoidable with a car.
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Keksz

  • It's good to be bad.
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Re: get rid of anti-pk npcs
« Reply #13 on: November 23, 2012, 11:13:18 pm »

Get rid of this stupid feature why the fuck do we need NPCs to interfere with player battles. I was at den and died becuase I I was killing a fucking well known PKer that camps around there then I die to the fucking church guards because of a quick reaction of some guy who was there to PK my character.


Hahaha  ;D
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Szetcsesz,Szanaszetkur,Kajakra

TKs-KaBoom

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Re: get rid of anti-pk npcs
« Reply #14 on: November 24, 2012, 01:25:50 pm »

Oh please give me one good reason why trollbsters are there.
Nobody farms them since they give shit gear so they are useless, at least make then non hostile or something.Reno is supposed to be a PvP town, no?

Um.... I farm them....
Personally I think getting rid of all you moronic PvP apes would go along way to making this game personally much more enjoyable for me..... IMHO

Seriously, PvPers need there own separate game, with no farming, no traveling, one build only in 5-7 maps with no looting just fully geared toons that respawn instantly after death (basically just an expanded map selection in hinkley).......  you can blast pow boom 24-7, no slowdowns, no traveling, no mining, no inventory items besides SS and ammo (maybe make all guns unlimited ammo?), no crafting, no farming, no bartering, no NPCs....  It would be like PvP moron heaven just for you assholes.

Then have a sophisticated game of crafting, farming, quests and dare I say roleplaying for the rest of us.  This has nothing to do with pk/apk just the whole PvP mentality of "pros" has made me sick to my stomach, they really want to streamline this game into nothing more elegant than a shitty 2 and a half isometric shooter.  How Zzzzzzzzzzzzzzzzz boring.....
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