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Author Topic: get rid of anti-pk npcs  (Read 2770 times)

Cyber Jesus

  • I piss excellence
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Re: get rid of anti-pk npcs
« Reply #15 on: November 24, 2012, 02:14:24 pm »

blablabla
Majority of the servers population(or whats left of it) are people that only do PvP so you should move to another server if you don't like it here
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: get rid of anti-pk npcs
« Reply #16 on: November 24, 2012, 11:39:35 pm »

Majority of the servers population(or whats left of it) are people that only do PvP so you should move to another server if you don't like it here

Uh, not really.....  good try though....  Some people actually "play" game....
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: get rid of anti-pk npcs
« Reply #17 on: November 27, 2012, 02:52:28 pm »

Seriously, PvPers need there own separate game, with no farming, no traveling, one build only in 5-7 maps with no looting just fully geared toons that respawn instantly after death (basically just an expanded map selection in hinkley).......  you can blast pow boom 24-7, no slowdowns, no traveling, no mining, no inventory items besides SS and ammo (maybe make all guns unlimited ammo?), no crafting, no farming, no bartering, no NPCs....  It would be like PvP moron heaven just for you assholes.

Very well written :) I laughed well!

P.s. I farm mobsters too
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avv

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Re: get rid of anti-pk npcs
« Reply #18 on: November 28, 2012, 12:07:07 am »

But seriously, this npc issue is rather troubblematic and many would like to see it fixed.
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: get rid of anti-pk npcs
« Reply #19 on: November 28, 2012, 04:00:19 am »

But seriously, this npc issue is rather troubblematic and many would like to see it fixed.

By "fixed" you actually mean "bent" to your perspective which in my view is completly whack!  This is a game not just for PvPer's so sorry if that gets in your way of pew pew bam boom,  so sorry for inconvience.....
:)
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

avv

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Re: get rid of anti-pk npcs
« Reply #20 on: November 28, 2012, 07:16:04 pm »

By "fixed" you actually mean "bent" to your perspective which in my view is completly whack!  This is a game not just for PvPer's so sorry if that gets in your way of pew pew bam boom,  so sorry for inconvience.....
:)

You can have any perspective you want but it still doesn't mean the suggestion is bad. If you want to prove it's bad you have to hand out some reasons. That the suggestion is presented and supported by certain members doesn't mean anything until you've shown the flaws in their messages.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

greenthumb

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Re: get rid of anti-pk npcs
« Reply #21 on: November 28, 2012, 07:25:46 pm »

i just know that metzgers guards in den are very useful and without them slavers would be totaly free loot for some PKs. maybe same for other towns... but i also experienced other side when i was atacked during TC by leater jackets in BH due wrong aimed rocket. To me seems it need more complex solution than only removing NPCs. Maybe thats also why devs will not change it.
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