fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 26, 2024, 07:12:58 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: Crits  (Read 5632 times)

Re: Crits
« Reply #30 on: November 22, 2012, 08:03:55 pm »

Removing crits is just stupid, they need to be balanced and if anything they should be buffed. I think sniping weapons should take one less ap so you can have 3 sg sniper shots for the ap it takes for 2 bg ones.
Logged
 
Re: Crits
« Reply #31 on: November 22, 2012, 08:38:35 pm »

They should, they should.

And how to balance them exactly? Show us solution. Its like saying gaza and izrael should be best friends... But how to achieve that?

Btw. Game, where result of PvP is based mostly on luck roll is not fun, its frustrating.
Logged
Re: Crits
« Reply #32 on: November 22, 2012, 08:44:02 pm »

Imo snipers should be a disabler class, maybe merge some perks like lifegiver into 2 and more crits + even more crits to allow for beefier snipers.
Logged
 
Re: Crits
« Reply #33 on: November 23, 2012, 10:12:48 am »

How can you just state what's part of the game?

Ehm, would you feel more comfortable if i add imho to my "statement".

Actually, crits adds something to the game. It makes the game experience more "rich". It is like having different guns and armors.

Can we remove those and let everyone to use the same/no armor and gun?
Logged
Re: Crits
« Reply #34 on: November 23, 2012, 11:13:05 am »

Lmao remove crits, so rather than address the real issue which is trying to make a single player pve game into a multiplayer pvp game you're talking about changing the fundamentals of the base game that this was at least in the beginning trying to grow from. 

I'm with heal, if you take out crits, take out sneak, and thrown weapons, make all weapons shoot about the same damage, all armor the same dur just different looks and there now you have balance, and you also have a game that isn't fallout, it's a 3quarter graphic shooter.  Crits are what at least used to be the differences between the guns, if you wanted a controlled crit person you went Sgs, or Ews, if you wanted big hits that might crit for a boat load you went Bgs, it wasn't perfect but that's because it didn't start where it should have.  Without crits Sg's are just shy of useless, same with if not more so Ew's.  Everyone will go Rocket Launcher or Minigun because it will the only way to plug out reliable high damage. 

Sadly as with most discussions you guys are really arguing about the wrong topic, the game is just broken, and no one change is gonna miraculously fix and balance it.  At this point I say wipe it, keep most of what the dev's have done, make characters require Charisma to even start the game, wash weapon stats back to core fallout and let it fly.  If we're gonna talk crazy changes let's talk CRAZY!
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13
Pages: 1 2 [3]
 

Page created in 0.075 seconds with 23 queries.