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Author Topic: Crits  (Read 5626 times)

avv

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Re: Crits
« Reply #15 on: November 20, 2012, 06:18:48 pm »

I think armors/helmets anti-crits should go down the more destroyed they are.
Also they should be lower for leather things.
I think it's ridiculous that you can nullify more crit perks with some crappy destroyed leather cap.

This is also good a good idea.
However single sniper shots hardly tear down the condition, to take a helmet down to for example 80, you need over 20 shots which hardly ever happens. For this either special ammo or gun perks are required.
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Fat Man

  • Guest
Re: Crits
« Reply #16 on: November 20, 2012, 06:40:49 pm »

This is also good a good idea.
However single sniper shots hardly tear down the condition, to take a helmet down to for example 80, you need over 20 shots which hardly ever happens. For this either special ammo or gun perks are required.

Just make each hit by a weapon do more detioration, at this point we can stock pile a huge pile of armor without time consuming crafting so just make it where it detiorates more each time get hit.

Or maybe we can give untraditional tc weapons to detiorate armors more as part of something tactical and more interesting to game play outside of big gun battles. Then agian from a "realism aspect" big guns would probably tear apart armors if you think about it in realistic terms.
« Last Edit: November 20, 2012, 06:43:32 pm by Fat Man »
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Y0ssarian

  • incredible
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Re: Crits
« Reply #17 on: November 20, 2012, 07:09:20 pm »

thats what makes a "game", randomness....

Actually alot of the BF3 community complained about random bullet spread. Your shots wouldn't go where you wanted them to unlike the super accurate laser rifles in Caw of Dewty. But we can all see how well BF3 did in comparison to MW3 (le joke).

In DoD 3.2 all the spread is precalculated. Same with CS, this is why CS has such competitive nature. Imagine how fustrated people would be if you couldn't control where your bullets went. Likewise imagine how dumb it would be if someone of lesser skill could kill you with 'randomness'.

I'm not saying remove crits but we should be able to have some counterplay involved with them like a perk that alters the critical effect table against you by a set figuire to prevent instalol by Better criticals (not sure if there is something already ingame haven't played in awhile).

Jinxed or is that just by critical chance or misses?
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power
Re: Crits
« Reply #18 on: November 20, 2012, 08:15:35 pm »

Crits have been heavily nerfed, instas are almost impossible against players. Jinxed is based on your luck/you missing
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Crits
« Reply #19 on: November 20, 2012, 11:11:53 pm »

Actually alot of the BF3 community complained about random bullet spread. Your shots wouldn't go where you wanted them to unlike the super accurate laser rifles in Caw of Dewty. But we can all see how well BF3 did in comparison to MW3 (le joke).

In DoD 3.2 all the spread is precalculated. Same with CS, this is why CS has such competitive nature. Imagine how fustrated people would be if you couldn't control where your bullets went. Likewise imagine how dumb it would be if someone of lesser skill could kill you with 'randomness'.

I'm not saying remove crits but we should be able to have some counterplay involved with them like a perk that alters the critical effect table against you by a set figuire to prevent instalol by Better criticals (not sure if there is something already ingame haven't played in awhile).

Jinxed or is that just by critical chance or misses?

uh, I've never (and will never) play those games but I think you need a break.  Those are FPS this is shitty 2 & 1/2 isometric perspective.  Fallout never was and never will be a combat simulator....   

<a href="https://www.youtube.com/watch?v=uaXk6PVXqJE" target="_blank">https://www.youtube.com/watch?v=uaXk6PVXqJE</a>

Pew pew
bang bang!
 lol you people are delusional funny!
Seriously get help! lol
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Y0ssarian

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Re: Crits
« Reply #20 on: November 20, 2012, 11:22:00 pm »

Fallout never was and never will be a combat simulator....   

have you seen this new crap Bethesda vomits out? where you been these past 5+ years? Fallout 3 forces your character to fire a weapon in the first few sequences.

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power

TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: Crits
« Reply #21 on: November 20, 2012, 11:26:29 pm »

have you seen this new crap Bethesda vomits out? where you been these past 5+ years? Fallout 3 forces your character to fire a weapon in the first few sequences.

I deny their heretical existence!  They are merely apocryphal games of dubious nature....
Unpure, unclean and definitely not fallout "cannon".

La LA LA LA
(I can't hear you!)
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: Crits
« Reply #22 on: November 20, 2012, 11:30:38 pm »

New vegas was great, nostalgia blinds you
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Fat Man

  • Guest
Re: Crits
« Reply #23 on: November 20, 2012, 11:39:33 pm »

Fallout 1/2 was never meant to be multiplayer why we have such crap that we do in this game. Really how do you balance a game that wasn't meant to be a PvP game?

This game is a mod and it isn't developed by proffesional game company, making a comparasion to some random modern army style games is apples to oranges... oh god now im sounding like t-888 using the apple to oranges sayings...
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Mike Crosser

  • Gambling: 60%
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Re: Crits
« Reply #24 on: November 21, 2012, 01:49:11 pm »

Fallout 3 forces your character to fire a weapon in the first few sequences.


Excuse me but doesn't Fallout 1 do the same with those cave rats?Fallout 2 too but with a spear.I'm not defending fallout 3 or anything just saying,actually I haven't even played it.
cannon
canon*

-Ze grammer nazi

Gruik

  • GROAR!
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Re: Crits
« Reply #25 on: November 21, 2012, 08:21:37 pm »

Excuse me but doesn't Fallout 1 do the same with those cave rats?Fallout 2 too but with a spear.I'm not defending fallout 3 or anything just saying,actually I haven't even played it.canon*

No you're wrong, that's why he used the term "force".

In Fallout 1 and 2 you can run from rats and ants, and you aren't forced either to fight the guard at the of the temple in FO2.

In Fallout 3, when your char is a teenager, during tutorial so, there is a scripted sequence when you HAVE TO shoot on targets and kill a radroache in order to execute next script.
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brad smalls

  • I like PK
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Re: Crits
« Reply #26 on: November 22, 2012, 06:44:36 am »

WTF off topic
with out crits we shall have PVP balance
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Brad Smalls is back
Re: Crits
« Reply #27 on: November 22, 2012, 10:31:03 am »

WTF off topic
with out crits we shall have PVP balance

without crits game will be boring as shit! balance is not = fun.

Removing crits is just removing a part of the game. With this logic we can remove other parts of game to achieve balance:

- no crits
- no weapon damage range (always constant damage)
- no special
- no traits
- no perks
- no skills
- no leveling
- same gear for everyone
- and so on..

But in the end it will be balanced!
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Y0ssarian

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Re: Crits
« Reply #28 on: November 22, 2012, 06:32:38 pm »

Overpowered functions are mostly left alone by developers to prevent excessive backlash and trolling and from the community.

http://fodev.net/forum/index.php?topic=3944.0

//le joke
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power

avv

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Re: Crits
« Reply #29 on: November 22, 2012, 07:32:03 pm »

Removing crits is just removing a part of the game.

How can you just state what's part of the game?
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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