Other > General Game Discussion
A question to the devs about alts
vedaras:
as i said alting is not a problem, cheaters are, so i dont see suggestions that would reduce alting useful.
Tyler:
This isnt a suggestion so much as a question that came from my own curiosity.Im not one that feels like alts ruin the game in any way but i do feel like there should be a limit to it.I dont know if what I thought of is even possible anyway.
Surf:
Alts do damage the balance pretty much.
If everyone just had one single character, there won't be any powerbuilds for just one particular reason (pvp, crafting, "taxidriver" etc.), many players will have characters with average skills. And when you want to have an expert at any skill, deal with the consequences. We are playing an Massive Multiplayer game. And the only "multiplayer" aspect is for very much players to kill other players. They make their stuff with their alts, mine stuff with their alts etc.
There isn't really much interaction with each other. Remember "Martin Blues" in the NCR? He repaired all your stuff for free, he was an expert in repair. And it wasn't his alt, it was his main character. If everyone would be playing his character better and refuse to use alts, a lot of problems would be solved. But it is the greed and the will to get everything as soon as possible which leads many players in using alts and minebots etc.
Don't get me wrong, using an "alt" and not even interacting with your main char, just to test things out is ok imo. But mostly alts are created in order to support your main char, which is cheating, imo.
Saint.PL:
--- Quote from: Surf Solar on March 24, 2010, 04:30:31 pm ---Alts do damage the balance pretty much.
If everyone just had one single character, there won't be any powerbuilds for just one particular reason (pvp, crafting, "taxidriver" etc.), many players will have characters with average skills. And when you want to have an expert at any skill, deal with the consequences. We are playing an Massive Multiplayer game. And the only "multiplayer" aspect is for very much players to kill other players. They make their stuff with their alts, mine stuff with their alts etc.
There isn't really much interaction with each other. Remember "Martin Blues" in the NCR? He repaired all your stuff for free, he was an expert in repair. And it wasn't his alt, it was his main character. If everyone would be playing his character better and refuse to use alts, a lot of problems would be solved. But it is the greed and the will to get everything as soon as possible which leads many players in using alts and minebots etc.
Don't get me wrong, using an "alt" and not even interacting with your main char, just to test things out is ok imo. But mostly alts are created in order to support your main char, which is cheating, imo.
--- End quote ---
I totaly agree. In this way, with alts for everything, economy of the waste's is down and practicly non existing. I don't care for caps and stuff because i can have everything i want. Any armor, gun, and as much ammo as i want because i can do that by my own hands (in this case Alts). There is no point in barter, collecting and repairing stuff. And practicly there is no main character to focus on. Fallout 2238 is supposed to be an MMORPG. And practicly there is no RolePlaying factor. And this is i think the most important feature in the whole Fallout series.
PS. Sry for my English, i hope it will get better in time :)
Darkhart:
--- Quote from: Surf Solar on March 24, 2010, 04:30:31 pm ---Alts do damage the balance pretty much.
Don't get me wrong, using an "alt" and not even interacting with your main char, just to test things out is ok imo. But mostly alts are created in order to support your main char, which is cheating, imo.
--- End quote ---
I'm not huge on alts or anything, but how is it cheating? People in real life specialize in various things. We borrow from these people's specialties and contribute our own to the work force.
In video games jacks of all trades are almost always looked down upon. Only way I see less crafting alts being made is if crafting isn't limited to 3 profession levels.
The real issue is that every item is easily obtainable by any player.(Provided they make the right alt) In other games there are raids and instances that are more difficult but you acquire better gear you couldn't otherwise obtain.
I'm not suggesting Fallout dungeons, but if there were certain minor locations where certain gear only dropped there, maybe people would want to trade or something. I mean why trade for something you can always just make it yourself?
And maybe new items need to be dropped from random encounter NPCs that could be added to preexisting item creation requirements. This would encourage combat and playing the game.
but I'm ranting aren't I?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version