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Author Topic: Craftable explosive slave collar  (Read 2856 times)

Craftable explosive slave collar
« on: October 31, 2012, 02:00:44 am »

Crafted from gun powder and metal parts and requires 100 science, when used instead of rope allows higher level npcs to be captured (bandits, raiders) and causes slave to have 100% loyalty. Collar is visible as headgear item on slave. Upon death slave explodes, no aoe dmg.
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S.T.A.L.K.E.R

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Re: Craftable explosive slave collar
« Reply #1 on: October 31, 2012, 02:05:47 am »

I like this idea, I can enslave VC now heheeh,hahaha, mwahahaha
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Pacifism

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Re: Craftable explosive slave collar
« Reply #2 on: October 31, 2012, 03:45:31 am »

I like this idea, I can enslave VC now heheeh,hahaha, mwahahaha
You give them pompous bastards a taste of there own medicine!  ;)
I am thinking it should go under the explosives/traps section and that maybe you need a rare BP of course. It would be great for a crafter who deals with slavers alot.
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Re: Craftable explosive slave collar
« Reply #3 on: October 31, 2012, 05:13:22 pm »

yeah with a bp it would be great but u cant craft that with only powder and metalparts lol its a high tek item so it should be require some more stuff to craft it , lets say the BP , then Demolition Expert 2 , HQ electronic parts , advanced gunpowder , maybe parts of a detonator and metalparts
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Sarakin

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Re: Craftable explosive slave collar
« Reply #4 on: October 31, 2012, 06:12:15 pm »

Nice suggestion, all we need now is an inventory art.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Craftable explosive slave collar
« Reply #5 on: October 31, 2012, 07:02:59 pm »

Nice suggestion, all we need now is an inventory art.
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avv

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Re: Craftable explosive slave collar
« Reply #6 on: October 31, 2012, 07:10:58 pm »

Having strong slaves in pvp is not a good idea. Mercs and current slaves are already bad enough.

But having some challenge to defeat and enslave strong encounters and then sell them for good money would be a nice feature.
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Re: Craftable explosive slave collar
« Reply #7 on: October 31, 2012, 07:54:00 pm »

Having strong slaves in pvp is not a good idea. Mercs and current slaves are already bad enough.

But having some challenge to defeat and enslave strong encounters and then sell them for good money would be a nice feature.

Currently slaves cant have more than 160 hp and shitty weapon skills, not like npcs are a big challenge to anyone geared properly. Only good mercs for pvp are crazy expensive and slaves require investing time to get.
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Re: Craftable explosive slave collar
« Reply #8 on: October 31, 2012, 07:57:20 pm »

"If you don't OBEY me, bid your head farewell"

You need new dialogues, as well.
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avv

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Re: Craftable explosive slave collar
« Reply #9 on: October 31, 2012, 08:38:59 pm »

Currently slaves cant have more than 160 hp and shitty weapon skills, not like npcs are a big challenge to anyone geared properly. Only good mercs for pvp are crazy expensive and slaves require investing time to get.

Plasma grenade throwing slaves are rather nasty. If 6 of them spawns on a player standing on a grid and he wears something else than tesla he will quite surely die. 

The fact that something takes time to get means nothing because farmers gonna farm. Slaves and mercs are even worse than powerful guns because they can't be looted. Sure you can loot the gun the merc used but it's not the same thing as looting for example gauss from a player because you can't get the 10k caps that the mercs cost.
Npc should stay away from pvp. Just a personal opinion based on experiences.
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Re: Craftable explosive slave collar
« Reply #10 on: October 31, 2012, 09:34:40 pm »

Takes 5 minutes to get a squad of plasma nade slaves.
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Re: Craftable explosive slave collar
« Reply #11 on: October 31, 2012, 09:55:58 pm »

Plasma nades being op is the issue not slaves.
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avv

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Re: Craftable explosive slave collar
« Reply #12 on: October 31, 2012, 10:29:56 pm »

Plasma nades being op is the issue not slaves.

They are not op in hands of players. But in the hands of slaves they are powerful.
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Pacifism

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Re: Craftable explosive slave collar
« Reply #13 on: October 31, 2012, 10:53:16 pm »

That is why it should be a very rare item, it takes a lot of skills and supplies to make it.
-Traps Profession Level 2
-Ultra Rare Slave Collar Blueprint
-Advanced Workbench
-5 Advanced Gunpowder
-3 Good Metal parts
-Detonator
Then your slaves are gonna be loyal as fuck, no more "Er... boss I'm not in the whole fighting mood so I think I'm gonna sit this one out..." its gonna be "Sir Yes Sir/Madame! Of course I'll mud wrestle that Enclave Soldier!" so you can get some higher grade slaves AND not have them too overpowered because there will be very few on the market. Given a high-cool down and a demanding skill set there should not be 10 slave collar's for sale in some shitty merchants inventory like they're rope.
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Re: Craftable explosive slave collar
« Reply #14 on: November 01, 2012, 12:00:11 am »

I was thinking more reg mats and science being the skill required. Maybe add radio into the recipe. I envisioned it being mid tier item since slaves are still in shitty gear just with more hp. Slaving ncr army/vc pats would be too op.
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