Other > General Game Discussion
fast relog
AdolphbinStalin:
--- Quote from: Bulldog on October 28, 2012, 03:38:08 am ---Would love to see the GM's enforce the fast-relog rule that would state that fast-relog should not give an advantage in pvp combat. They could just ban every single char that has been used at that moment by the rule-breaker. I know, proxies-blah-blah. Back in the days I've been caught even using proxy, all it takes is a little more attention on the GM side. I realize that there are not enough "active" GM's at the moment, perhaps we need some responsible people who are willing to watch the player base for fast-relog at least in TC combat? They don't have to have all the GM options, just some monitoring tools. I know the idea written in the text above is kind of old, but still, if well thought, it could solve the problem to a certain degree. At least it could be given a try, it's a beta after all.
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This would work. Its not like the game has 100's of players to watch over. Maybe also give the DM's some fun tools in the form of a 'special gun' that does insta-kill damage to initially deal with any char(s) joining TC after a certain time etc. This will stop the fast-relog. The offending char(s) can then be traced to the player later and a warning given before outright banning the char (on subsequent offences).
Brujah:
--- Quote from: Bulldog on October 28, 2012, 03:38:08 am ---Would love to see the GM's enforce the fast-relog rule that would state that fast-relog should not give an advantage in pvp combat. They could just ban every single char that has been used at that moment by the rule-breaker. I know, proxies-blah-blah. Back in the days I've been caught even using proxy, all it takes is a little more attention on the GM side. I realize that there are not enough "active" GM's at the moment, perhaps we need some responsible people who are willing to watch the player base for fast-relog at least in TC combat? They don't have to have all the GM options, just some monitoring tools. I know the idea written in the text above is kind of old, but still, if well thought, it could solve the problem to a certain degree. At least it could be given a try, it's a beta after all.
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This is extremely easy and doable, especially now with all those "channel zero come help me!" events, people fast-relog shamelessly there.
T-888:
--- Quote from: avv on October 27, 2012, 11:57:46 pm ---If you simply add 3 minutes timer on death in pvp, it will be bypassed.
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What does "it will be bypassed" mean, process that, think about what happened previous session, think about what is happening now.
I've explained how this is not a reason to not implement such a limitation multiple times now, "it will be bypassed", some unknown players, mole people, they live underground and plan to seize the control of governments and eventually the world, right? Do mole people hurt you? No they don't, even if they existed, they would most probably so few you couldn't give a shit about them.
--- Quote from: avv on October 27, 2012, 11:57:46 pm ---People who think this timer will solve everything will just be even angrier when they will face cheaters who shamelessly bypass this artificial obstacle.
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It'll not solve everything, it solve something.
Yeah and who would they be, "cheaters" tell me who would be those who would still come with multiple waves in TC just like now and ruin everyone's day? Even better tell me by what do you mean "bypass", what is that? I understand on basic level, but if you went into more details, please?
I just want to hear the big, magic flaw how FR CD will not achieve anything?
Fat Man:
--- Quote from: T-888 on October 28, 2012, 12:46:11 pm ---What does "it will be bypassed" mean, process that, think about what happened previous session, think about what is happening now.
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Means somebody well use proxy address or remake the dual log/fast relog cheat program which modify fonline.exe and was able to open a new window with multiple .bat files.
--- Quote from: T-888 on October 28, 2012, 12:46:11 pm ---I've explained how this is not a reason to not implement such a limitation multiple times now, "it will be bypassed", some unknown players, mole people, they live underground and plan to seize the control of governments and eventually the world, right? Do mole people hurt you? No they don't, even if they existed, they would most probably so few you couldn't give a shit about them.
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o0
[youtube]
http://www.youtube.com/watch?v=ykWPyaqbebo
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Look best option is to give everybody same advantage do not think ban hammering everybody who use fast relogs and dual logs solves anything.
I think you shouldn't be able log in and out of game when replication timer is on, and if you try to ctrl-alt-delete and close program that way it won't let you on until that character disapears in game. Just figure out what causes "character with this login already in game" bug and work with that. Its sheer laziness its either put an effort into fixing fast relog and dual logs or say fuck it don't enforce such rules, less work.
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avv:
What I mean with bypassing is using multilog or proxy to avoid the timer.
In last session people did multilog and fastrelog in pvp, not at the same scale as now but it was more annoying because I was playing clean and there were people cheating in pvp and it was rarely punished.
--- Quote ---Yeah and who would they be, "cheaters" tell me who would be those who would still come with multiple waves in TC just like now and ruin everyone's day?
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Hell if I know, but what's certain is that there will be people doing it. It's common knowledge that if there's something you can do to gain advantage over others, it will be used. If the players are tempted to cheat, it shouldn't be surprising that some will do it.
--- Quote ---I just want to hear the big, magic flaw how FR CD will not achieve anything?
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You ain't gonna hear that from me because I never said it's not gonna help at all. Just said it's flawed way to fix pvp fastrelog because it can be bypassed.
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