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fast relog

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AdolphbinStalin:
Maybe there should be a 2-3 limit of characters per IP/IP range.

I know when we set up PvP games in Fallout Tactics we prefer even teams; just more fun to know you have won due to skills and not because you outnumbered the other team. A win when you have more in numbers is expected; nothing skillful about that- it only demonstrates lack of skills if you loose.

I play other PvP games and its always preferable/more of a challenge/fun when teams are even and players are all of good skills.

naossano:
What would be the point of forcing players to use proxies ? :-[

There are multiple interpretation about what kind of gamestyle Fonline is fitted, but in any of these styles, alts are needed.
Unless you're a GM, you will always need a new kind of build for any specific purpose...
Game is what it is. If you want to limit characters by players, you will have to limit the need of these characters.
By doing so, you may also remove some diversity in types of characters...

Blazekin:

--- Quote from: AdolphbinStalin on October 27, 2012, 06:29:08 am ---Maybe there should be a 2-3 limit of characters per IP/IP range.


--- End quote ---

I really like that idea. You'd have to choose what kind of characters you want carefully, and also would need to have more friends for more variety of character types for different situations.

avv:
If you simply add 3 minutes timer on death in pvp, it will be bypassed. People who think this timer will solve everything will just be even angrier when they will face cheaters who shamelessly bypass this artificial obstacle.

If proxy is too laggy for pvp gaming, it will be used for spawning mercs.

Perhaps the game should try to aim towards improving a single character contiguously rather than making alts for everything and increasing the pvp strength with relog-alts.

But in the end the game will always boil down to one fact: farmers gonna farm. Only place where everyone is almost equal is hinkley.

Bulldog:
Would love to see the GM's enforce the fast-relog rule that would state that fast-relog should not give an advantage in pvp combat. They could just ban every single char that has been used at that moment by the rule-breaker. I know, proxies-blah-blah. Back in the days I've been caught even using proxy, all it takes is a little more attention on the GM side. I realize that there are not enough "active" GM's at the moment, perhaps we need some responsible people who are willing to watch the player base for fast-relog at least in TC combat? They don't have to have all the GM options, just some monitoring tools. I know the idea written in the text above is kind of old, but still, if well thought, it could solve the problem to a certain degree. At least it could be given a try, it's a beta after all.

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