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Author Topic: Jinx should not save from one hex.  (Read 3661 times)

Fat Man

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Jinx should not save from one hex.
« on: October 15, 2012, 09:00:08 pm »

Jinxed trait should not give advantage to a big gunner to survive a one hex and able to crit burst. Should work other way around big gunner with jinxed should not cause somebody to crit miss at one hex and the crit burst with jinxed should cause him to crit miss.
« Last Edit: October 15, 2012, 09:07:07 pm by Fat Man »
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Perteks

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Re: Jinx should not save from one hex.
« Reply #1 on: October 15, 2012, 09:38:23 pm »

Uh you cleary don't know how jinxed work :)
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AdolphbinStalin

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Re: Jinx should not save from one hex.
« Reply #2 on: October 15, 2012, 09:39:51 pm »

A crit burster with jinxed LOL \(^o^)/
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Fat Man

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Re: Jinx should not save from one hex.
« Reply #3 on: October 15, 2012, 09:45:30 pm »

Uh you cleary don't know how jinxed work :)



I am sure its suppose to work like this. This was a 1hex I miss ammo lose ammo then get crit bursted. That is fucking stupid feature that you can a person can crit burst with jinxed and have a 1hex defense. This was a big gunner vs big gunner no in your face or any of the ac shit.
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Re: Jinx should not save from one hex.
« Reply #4 on: October 15, 2012, 09:52:12 pm »

You realize you can crit miss without jinxed right? you just got a really bad roll.
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Fat Man

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Re: Jinx should not save from one hex.
« Reply #5 on: October 15, 2012, 09:54:44 pm »

You realize you can crit miss without jinxed right? you just got a really bad roll.

If you don't meet strength requirements and have low luck then yes but this is complete shit that it just so happends in a fight with a faction all the GMs love, so its either A)GM abuse which I find unlikely and most would just laugh and troll at this parania. Or a logical expanation is B)Jinxed

I say its jinxed and its fucking stupid that a big gunner is allowed to crit bursts with this trait, when this trait is suppose to cause an ungodly amount of crit misses and crit miss criples.
« Last Edit: October 15, 2012, 09:57:21 pm by Fat Man »
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Re: Jinx should not save from one hex.
« Reply #6 on: October 15, 2012, 09:57:08 pm »

It's called a miss, bad roll and it becomes a crit miss even without jinxed, jinxed merely helps the crit miss roll along with a 50% chance.  This also affects the player using it I believe so if he misses he has a 50% chance of it being a crit miss.  Also jinxed doesn't affect crit burst...lol.
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Fat Man

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Re: Jinx should not save from one hex.
« Reply #7 on: October 15, 2012, 09:58:59 pm »

It's called a miss, bad roll and it becomes a crit miss even without jinxed, jinxed merely helps the crit miss roll along with a 50% chance.  This also affects the player using it I believe so if he misses he has a 50% chance of it being a crit miss.

At one hex with 200%+skill and meeting strength requirements and a decent amount of luck, it wasn't a bad roll it was jinxed character using a 100% lsw most likely, his weapon should blow up and lose ammo with this trait.
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Re: Jinx should not save from one hex.
« Reply #8 on: October 15, 2012, 10:00:18 pm »

So, you fail to realize even with your 200% skill and strength requirements being met you still can only have a 95% chance to hit?  Also do you mind showing us how you magically know how it wasn't a bad roll or why you assume that the jinxed character would use 100% weapon skill (if that is what you meant) which would mean he would have crit misses like crazy?
« Last Edit: October 15, 2012, 10:03:22 pm by Slaver Snipe »
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Fat Man

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Re: Jinx should not save from one hex.
« Reply #9 on: October 15, 2012, 10:04:00 pm »

So, you fail to realize even with your 200% skill and strength requirements being met you still can only have a 95% chance to hit?

No this stupid shit always happends fighting vs this faction they are known for using jinxed and have many friends who are GMs. That is just fucking stupid that it was bad roll. It just so happends all my bad rolls happends vs this faction who make jinx big gunners and use 100% weapons ::)
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Haraldx

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Re: Jinx should not save from one hex.
« Reply #10 on: October 15, 2012, 10:05:49 pm »

But if you have 95% hit chance (so, that leaves 5% for a miss, and approximately 3% or 4% for a crit miss with jinxed), which is very possible even with 100bg skill (Really, onehexing doesn't require alot of skill points), then I don't see what you are complaining about. :/
Jinxed DOES NOT affect the amount of POSITIVE crits you get.

Also, I heard weapons can have a higher crit miss chance if your weapons are repaired several times/have terrible condition. Just get a friend create a character with Jinxed and do the neccesary tests.
« Last Edit: October 15, 2012, 10:08:57 pm by Haraldx »
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Re: Jinx should not save from one hex.
« Reply #11 on: October 15, 2012, 10:07:25 pm »

I think he just wanted to scream GM ABUZE while ignoring the mechanics of the game.

Jinxed merely makes it a pain for you when you miss and a pain for him when he misses.  There is no reason why they shouldn't be able to critical at all.
« Last Edit: October 15, 2012, 10:09:57 pm by Slaver Snipe »
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Re: Jinx should not save from one hex.
« Reply #12 on: October 15, 2012, 10:12:33 pm »

I think he meant they use Jinxed with 100% pristine weapons so the jinxed effect is minimized against themselves.
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Fat Man

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Re: Jinx should not save from one hex.
« Reply #13 on: October 15, 2012, 10:14:08 pm »

I think he just wanted to scream GM ABUZE while ignoring the mechanics of the game.

I think its complete bull shit that this happends vs this faction more so than fighting any other and they use jinxed with 100% weapons.

I have never once I well say once in my entire career of this session crit missed at one hex vs BBS SoT other people compared to the bull shit that happends vs CoA its either GM abuse or a completely stupid game mechanic for jinxed.

I meet the strength requirements I wasn't using a 10% avenger, I have more than 1 luck. Crit miss is more than just 5% chance to crit miss, there is other factors like strenght requirements weapon deterioration and luck.

Its just fucking stupid that the original jinx of fallout1/2 created ungodly amount of critmisses for your character and those around them and it was nearly impossible to use a big gun. Its shitty game mechanic.
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Re: Jinx should not save from one hex.
« Reply #14 on: October 15, 2012, 10:16:15 pm »

Jinxed adds FUN!

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