fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 26, 2024, 04:21:35 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: Jinx should not save from one hex.  (Read 3811 times)

Re: Jinx should not save from one hex.
« Reply #30 on: October 16, 2012, 12:12:50 pm »

Sometimes I wonder how you people managed to install the game.

I couldn't have said anything better.

Gr1m when you will stop inventing your own mechanics and game, otherwise i think we are just not playing the same game you are.
Logged

Fat Man

  • Guest
Re: Jinx should not save from one hex.
« Reply #31 on: October 16, 2012, 02:11:58 pm »

I couldn't have said anything better.

Gr1m when you will stop inventing your own mechanics and game, otherwise i think we are just not playing the same game you are.

How about you stfu for once? You are only expert at running to exit grid.
Logged
Re: Jinx should not save from one hex.
« Reply #32 on: October 16, 2012, 02:50:08 pm »

how stubborn can you be, it was just bad luck it happened to me hounders of times, take any gun with skill +200 and shot someone 1 hex for 100 times, i did it once, and i missed 12 times with 230 skill and bb gun and 6 luck, on my friend and i had only 1 crit miss, but its only bad luck nothing else, no consperesy theories
Logged

Fat Man

  • Guest
Re: Jinx should not save from one hex.
« Reply #33 on: October 16, 2012, 04:49:12 pm »

It does already.

I was probably half asleep writing post I meant it should have more negative affect than it does currently using 100% weapons.

But meh, shitty real life luck jinxed or whatever happened I'm over it time to move on.
« Last Edit: October 16, 2012, 04:51:18 pm by Fat Man »
Logged
Re: Jinx should not save from one hex.
« Reply #34 on: October 16, 2012, 05:06:38 pm »

How about you stfu for once? You are only expert at running to exit grid.

Okay, just don't die on me. ;D
Logged
Pages: 1 2 [3]
 

Page created in 0.131 seconds with 26 queries.