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Poll

And

Add this to game!
- 1 (10%)
I dont know...
- 9 (90%)

Total Members Voted: 9

Voting closed: October 26, 2012, 10:21:16 pm


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Author Topic: Character Class System (CCS)  (Read 2059 times)

Character Class System (CCS)
« on: September 26, 2012, 09:33:22 pm »

Make:
Those who have 200%+ in BG/MELEE/SG/HTH skill can:
SG: +90 to AC, for avoid BG/Melee/HTH
BG: +600% Resistance to KO/KD from basic amount (so not so much)
Melee: 30% chance aimed/simple melee attack dont consume AP, +60 to AC to avoid SG/BG/HTH
HTH: +30% to hit in EYE, +30% to crit in head +equal to 6 pe to determinate range


(like bonus perks)
Reason: makes game more challenging
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Haraldx

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Re: Character Class System (CCS)
« Reply #1 on: September 26, 2012, 09:38:34 pm »

So, a character who has 199 in his skill, get's this huge disadvantage over somebody with 1 skill point more? Somehow I dislike where this is going...
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Re: Character Class System (CCS)
« Reply #2 on: September 26, 2012, 09:40:51 pm »

So, a character who has 199 in his skill, get's this huge disadvantage over somebody with 1 skill point more? Somehow I dislike where this is going...
Solution here : http://fodev.net/forum/index.php/topic,25992.0.html
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Re: Character Class System (CCS)
« Reply #3 on: September 27, 2012, 02:08:36 pm »

HTH: +30% to hit in EYE,

char with 200 unarmed has 95% already so whats this for?
Re: Character Class System (CCS)
« Reply #4 on: September 27, 2012, 02:20:08 pm »

Seems like this suggestion is just a logic failure.
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Re: Character Class System (CCS)
« Reply #5 on: September 28, 2012, 09:49:08 am »

Prosper?
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Mayck

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Re: Character Class System (CCS)
« Reply #6 on: September 28, 2012, 10:04:17 am »

Seems like this suggestion is just a logic failure.
This.

Reason: makes game more challenging
I don't see anything chalanging about that. It seems like a bunch of random ideas which would just create more imbalance.
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Re: Character Class System (CCS)
« Reply #7 on: September 28, 2012, 11:47:53 am »

This.
I don't see anything chalanging about that. It seems like a bunch of random ideas which would just create more imbalance.
All FOnline can be explored in 48 hours, add something new.
Fonline itself isnt bad game, just small, too small.
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jacky.

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Re: Character Class System (CCS)
« Reply #8 on: September 28, 2012, 11:50:28 am »

Is to small? I would say is to big. But i would add 1location. V13 tc. I liked glow close combat in corners.
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brad smalls

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Re: Character Class System (CCS)
« Reply #9 on: September 30, 2012, 04:22:00 pm »

I agree with jacky its too big i reckon
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