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Author Topic: Fusing some of the skills  (Read 4212 times)

vedaras

  • King of the wasteland
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Re: Fusing some of the skills
« Reply #15 on: March 21, 2010, 01:05:53 pm »

its not about pulling trigger of gun, its about aiming right with it, and dont try to say, that you aim same in:

10mm http://www.fallout3.phx.pl/obrazki/f2_ekwipunek/10mm_pistol.gif
and in pulse rifle:  http://www.fallout3.phx.pl/obrazki/f2_ekwipunek/yk42b_pulse_rifle.gif

avv

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Re: Fusing some of the skills
« Reply #16 on: March 21, 2010, 01:28:50 pm »

Having energy weapons included in common weapon skill doesn't need to have anything to do with realism and wondering what kind of sights each gun has. But if it's so important, then let it be stated that once you're good at shooting, you don't always even have to look through the sight to aim properly. And once you understand the mechanics of guns in common, it's much easier to shoot and maintain new weapons.
The actual point was if firearms skill consisted of energy weapons, then those guns could be rare or mostly provided to the members of certain faction like enclave or Salvatores. It would also balance the pvp requirements because right now being a big gunner or energy weapons user, you get less "pvp rounds" because it's harder to craft those weapons.
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Re: Fusing some of the skills
« Reply #18 on: March 21, 2010, 11:52:26 pm »

anyone who works with firearms will tell you a different sight is no big deal, they all work on similar principles on ANY weapon because those principles are the easiest ways to aim things
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Re: Fusing some of the skills
« Reply #19 on: April 15, 2010, 05:48:14 pm »

anyone who works with firearms will tell you a different sight is no big deal, they all work on similar principles on ANY weapon because those principles are the easiest ways to aim things

I agree, The firearms will be good Idea, PK can  put all his or her skill points into one or two combat skills, too (Small Guns/Energy Weapons, for instance). Unarmed and Melee were only useful are amusing alternatives. Big guns eats ton of ammo, and Micro fusion cell is hard to make becouse PK's in mariposa, so i think it will be balanced.
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Re: Fusing some of the skills
« Reply #20 on: April 15, 2010, 05:58:36 pm »

Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.

Agree.
That would kill specializations
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avv

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Re: Fusing some of the skills
« Reply #21 on: April 15, 2010, 06:17:33 pm »

Agree.
That would kill specializations

But how? Snipers would still take sniping related perks, big gunners would still take fast shot and use smg and burst weapons when they can't get their hands on big guns. Energy weapons would be top tier artefacts from pre-war era.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Fusing some of the skills
« Reply #22 on: April 15, 2010, 06:35:37 pm »

Agree.
That would kill specializations

+1 to this, I don't think its good one player can take firearms and wield any weapon, its nice people have to use only one type of weapon per character

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Arry

  • TTTLA
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Re: Fusing some of the skills
« Reply #23 on: April 15, 2010, 06:40:52 pm »

Fusioning skills is a good idea but it should be treat with a very good care, it is very easy to make something totally overpowered
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Re: Fusing some of the skills
« Reply #24 on: April 15, 2010, 06:57:58 pm »

+1 to this, I don't think its good one player can take firearms and wield any weapon, its nice people have to use only one type of weapon per character


Probally in real  Harsh Wasteland only one type  weapon will be a dead wish,  THIS IS WASTELAND!

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