Even Chris Avellone stated that the fallout 1 and 2 skills weren't that balanced but were better in fallout 3. Source.
no i do not agree, i like the fact that you cant be all around master, you have to chose your strong sides and weaker ones, thats why this game is roleplaying, if everyone could do everything it would suck very hard.
What do you mean everyone could do everything? Let's say you choose to be a lvl3 doctor. How exactly are you going to craft small guns if the prof cap is 3? Neither you could beat those in melee fight who have tagged melee and chosen all the melee related perks. Right now you can do everything. Many players have their pickpocket, steal, crafting, big guns, smallguns, barter, gather, suicide bomber alts at their disposal. So they already have access to everything and characters only act as tools to reach those activities.I can't think of it being anything else but fun that you could use a knife or fists sometimes without being completely inept with them. Or use various firearms without being stuck in one type.
its not about having profession. In your idea, everyone could be taxi, could be healeer, could be fighter, could be everything that its possible, it would totally suck. If you want to do everything more or less, just take 10 intelligence and skilled.And if you raise strenght to fight better with unarmed, your melee will rise also, so your statement is wrong, you can do similar in similar skills in beginning, they just seperate when you are raising one skill or another when leveling up, and you are free to chose what skills to raise that is what we call roleplaying:>
Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.
Alot of players would destroy the game, and that would then make this game PURE PVP. Maybe work with Conventional Weapons and Specialist Weapons?Conventional - Pretty much small arms, but doesn't include energy weapons or the heavy duty heavy weapons.Specialist - Energy Weapons, Extreme heavy Weapons, one-ammo type of small guns those sorts of things.
Being a taxi you need charisma, speech or barter has nothing to do with it. You could be healer, but not the best healer and the skills invested in medicine would still be away from something else. Of course you need to be able to fight in the wasteland, who the hell wants to play a dude that doesn't fight? Fighting is a major aspect in this game. Besides, stats would still have a big impact on you. You couldn't get certain good perks without certain sets of stats. I don't quite know what you meant in the last sentence, but people aren't role playing that much. They just make characters that can do something and use them as tools to achieve certain goals. Role playing is when you grow attached to the one and only character and wish only that character to succeed.
i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one. Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?
I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one.
Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
I think that this could work little different - not fussing but connecting skills. When you rise one of firearms skills, you also learn how to use other weapons, lets say that you add 3-5 points to big guns then you automatically get 1 point in small guns and energy weapons. Other skills might be linked in the same way (medic and first aid, meele and unarmed and so on...).