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Author Topic: Moving Audio  (Read 1278 times)

Gimper

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Moving Audio
« on: September 12, 2012, 08:53:50 am »

In combat I've noticed that all the critters and creatures make no sound when they are walking/running. Everything in the game is a ninja or what? Maybe make some walking and sounds, and bring some more life into the game. Its easy peesy to do.

Johnnybravo

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Re: Moving Audio
« Reply #1 on: September 12, 2012, 05:34:39 pm »

Some sounds are missing like for forever. Just go replay Fallout and you will be surprised what stuff you hear.
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Surf

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Re: Moving Audio
« Reply #2 on: September 13, 2012, 03:55:38 pm »

Its easy peesy to do.

Please give a step by step guide how to implement the walking/running sound if it is so "easy peesy" to do for you. I am waiting.

Gimper

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Re: Moving Audio
« Reply #3 on: September 13, 2012, 07:22:04 pm »

Please give a step by step guide how to implement the walking/running sound if it is so "easy peesy" to do for you. I am waiting.
I will creat a walkthrought pdf and I will post it when finished.

Mayck

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Re: Moving Audio
« Reply #4 on: September 13, 2012, 07:58:42 pm »

More background sounds/noises, why not, but footsteps sounds? I am not sure it would bring more life to the game, I can imagine how it would sound if there were multiple things moving (horrible), also it would be wierd if there were same sounds for metal, sand and walkway floors. And I am not sure that with current engine those problems I mentioned could be solved without awfully much work.
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Surf

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Re: Moving Audio
« Reply #5 on: September 13, 2012, 08:06:45 pm »

More background sounds/noises, why not, but footsteps sounds? I am not sure it would bring more life to the game, I can imagine how it would sound if there were multiple things moving (horrible), also it would be wierd if there were same sounds for metal, sand and walkway floors. And I am not sure that with current engine those problems I mentioned could be solved without awfully much work.

Exactly why I wrote my above statement. ;)

Gimper

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Re: Moving Audio
« Reply #6 on: September 14, 2012, 03:49:31 am »

More background sounds/noises, why not, but footsteps sounds? I am not sure it would bring more life to the game, I can imagine how it would sound if there were multiple things moving (horrible), also it would be wierd if there were same sounds for metal, sand and walkway floors. And I am not sure that with current engine those problems I mentioned could be solved without awfully much work.
Yeah I suppose your right. Its not as easy as I expected. I do have a little bit put into my server, but not even close to enough to make a difference anyways....

Mike Crosser

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Re: Moving Audio
« Reply #7 on: September 14, 2012, 04:03:24 pm »

Just put some backround sounds into cities and encouters like: People talking/laughing,the wind blowing,stuf breaking,random sounds...
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