Orthographic camera progression has nothing to do with the graphics being 2/3d
There are enough games that use exactly the orthographic projection with 3d while having rotateable camera.
Could you give some examples?How making things that are far away smaller your field of view narrower? Seems opposite to me.I agree for strategy it's worse, but maybe in Wasteland you will be able to switch it, all we cansee for now is a crappy short video.
Could you give some examples?
Or do you want to tell me that non orthographic perspectives are more "realistic"?