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Author Topic: Wasteland 2 Camera demo from the Unity Unite 2012  (Read 11471 times)

Lexx

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #15 on: September 09, 2012, 11:52:18 am »

I have no problems with seeing where I could put my men in cover on that W2 screenshot. Besides, this has nothing to do with the camera perspective. If at all then it relates to chessboard style maps, which JA2 has, but W2 not.

By the way, as JA2 uses a 2.3D engine where every scenery object has a 3D box collision model, just because your men can stand behind something, doesn't mean they are in full cover.
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Johnnybravo

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #16 on: September 09, 2012, 10:15:08 pm »

U-U-U-Unity?
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Mr Feltzer

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #17 on: September 10, 2012, 08:10:09 am »

U-U-U-Unity?

You make it sound like Unity is bad.. It will fit the bill for Wasteland no problem :P
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Gob

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #18 on: September 16, 2012, 09:21:16 am »

Yeah Unity is a great engine for games on any platform PC,PS3,XBOX even phone! I have a Unity version of Counter-Strike 1.6 on my android.
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Mr Feltzer

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #19 on: September 16, 2012, 12:23:46 pm »

Yeah Unity is a great engine for games on any platform PC,PS3,XBOX even phone! I have a Unity version of Counter-Strike 1.6 on my android.


Indeed, Unity is an EXCELLENT engine. Its the engine Im using to Dev all my new projects with. :P

Speaking of which we had finished developing a large chunk of the GUI and Placeholder structures recently and Unity is looking gewd. ( You will LOL when you see this in comparison to Wasteland 2 )
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Johnnybravo

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #20 on: September 20, 2012, 09:23:13 pm »

That looks like several gl commands, every single course in graphics will allow you make this from scratch. But I'm not doubting unity, I just find the name of this thing a bit funny.
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barter1113

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #21 on: October 11, 2012, 08:29:48 pm »

Well, new sample music from Mark Morgan.

Hope you like it, write news on NMA forums. Kickstarter.  8)

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #22 on: October 14, 2012, 08:08:28 pm »

yep very good music , well but that eternity screenshot were also hot
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Andr3aZ

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Re: Wasteland 2 Camera demo from the Unity Unite 2012
« Reply #23 on: October 15, 2012, 11:20:45 am »

JA2 screenshot: It's correct, I can instantly draw plans in my head how my mercs should proceed through that enviroment, because I have a perfect overview.

As I played the XCOM remake, at first I had problems with the 3D-camera, because I didn't really knew what is cover and what ain't - how are my agents facing the aliens - can they be flanked if I position them there?

IMO the new XCOM forces you to rotate the camera quite often and zoom in and out, but this takes us to the good and bad features of 3D. You have much more options to display the map/enviroment/action and those options take away the overview a bit (or a bit more), thus forcing you to look closer at the map and figure out which tactic is best. Same will go for W2 I guess.
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