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Author Topic: Sad wife quest dialogue  (Read 1711 times)

Sad wife quest dialogue
« on: September 05, 2012, 11:19:42 pm »

This might have become another useless suggestion that wont get implemented anyway, but i'd like to be able to give a few words of consolation to the sad wife in Hub, when the quest is done.

Something like "i'm not the first one to tell you this, right? He would not want to see you unhappy, maybe you should try to make your peace with him."

Now i wonder who will get in honor of first cynical comment.
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Re: Sad wife quest dialogue
« Reply #1 on: September 06, 2012, 08:04:39 pm »

Its sounds like a nice idea and not even necessary need a lot of scripting since I think that changing the end dialog choice to this would be an ok thing and this would only take changing the dialog.
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Lexx

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Re: Sad wife quest dialogue
« Reply #2 on: September 06, 2012, 09:03:25 pm »

When I created the quest / wrote the dialog, I wanted to add a dialog option, where you could bluff to her and say the husband is on a runaway with a different girl. This would result in the sad wife to get angry and this then would (could) result in the player having sex with her (with teleport to a different room map). But it never happened, because I thought it is too cruel. Instead I wrote the warehouse quest.

/Inside info nobody asked for. Just saying.
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Re: Sad wife quest dialogue
« Reply #3 on: September 06, 2012, 09:20:46 pm »

When I created the quest / wrote the dialog, I wanted to add a dialog option, where you could bluff to her and say the husband is on a runaway with a different girl. This would result in the sad wife to get angry and this then would (could) result in the player having sex with her (with teleport to a different room map). But it never happened, because I thought it is too cruel. Instead I wrote the warehouse quest.

/Inside info nobody asked for. Just saying.

too cruel in a game where you can use children as suicide bombers? Bring back ballgag mutie rapist in bh!
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Re: Sad wife quest dialogue
« Reply #4 on: September 06, 2012, 09:35:58 pm »

I think the quest was fine so far, because it played the strings of humanity in some of us and that is by far better than LOLSORANDUM MUTANT RAEP. Because cruelty can be subtle.
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Re: Sad wife quest dialogue
« Reply #5 on: September 07, 2012, 02:07:34 am »

Instead I wrote the warehouse quest.

Please, could you be more specific about this quest? Where does it start?

Marko

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Re: Sad wife quest dialogue
« Reply #6 on: September 07, 2012, 03:51:25 am »

To Ron: i agree - when i do this quest, it seems to end too quickly, like there should be something more you could do for her in the consoling department (albeit NOT Lexx's way).

To Lexx: you have die-hard fans here - we love to hear that kind of inside info. Maybe that's one thing that helps define who is a die-hard fan; we're the ones who love hearing more details from the devs. More please!
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Be patient with me. I'm from the USA so my English isn't very good.

Lexx

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Re: Sad wife quest dialogue
« Reply #7 on: September 07, 2012, 01:28:52 pm »

Please, could you be more specific about this quest? Where does it start?

Boneyard, the scavenger area / base. You are hired to deliver a letter.
« Last Edit: September 07, 2012, 01:34:01 pm by Lexx »
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Eternauta

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Re: Sad wife quest dialogue
« Reply #8 on: September 07, 2012, 03:50:17 pm »

I love the idea of adding more dialogue options to this quest. Lexx, your original idea sounds really good imho, and it could also have an "opposite", less cruel option, even though there is no karma system in 2238.
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Re: Sad wife quest dialogue
« Reply #9 on: September 08, 2012, 01:55:09 am »

Boneyard, the scavenger area / base. You are hired to deliver a letter.

Oh, so its this one http://fo2238.fodev.net/wiki/Industrial_Park_Message never managed to complete it.
Re: Sad wife quest dialogue
« Reply #10 on: September 08, 2012, 12:12:17 pm »

Well, there is some Charisma requirement in that quest, isnt that so?
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Re: Sad wife quest dialogue
« Reply #11 on: September 08, 2012, 12:43:30 pm »

Well, there is some Charisma requirement in that quest, isnt that so?

Don't know. But if there is a CH (or any other SPECIAL) requirement, shouldn't it be checked first when taking the quest?

Lexx

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Re: Sad wife quest dialogue
« Reply #12 on: September 08, 2012, 01:24:04 pm »

There are skill and stat checks, but none of them make it impossible to end the quest. It will end in one or the other way in any case.
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Re: Sad wife quest dialogue
« Reply #13 on: September 08, 2012, 01:48:27 pm »

Hehe, when you speak to the punk after the quest, you could:

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Re: Sad wife quest dialogue
« Reply #14 on: September 08, 2012, 05:49:16 pm »

Your text porn is horribly written and uses words in the wrong context.
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