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Play WikiBoy BugTracker Developer's blog
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Author Topic: Helmet drop  (Read 1969 times)

Re: Helmet drop
« Reply #15 on: September 08, 2012, 05:39:55 pm »

FOnline logic: "I never made or used this type of build, but here is my opinion on why it is terrible/OP"
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Re: Helmet drop
« Reply #16 on: September 09, 2012, 12:31:14 pm »

I don't know about the probability, but the ability to drop helmet is awesome. It is hard to believe it haven't been implemented yet.

It give more value to the helmet, considering that you can lose it anytime. It is not just a part of the armor, that happen to be a second item, but a tool for itself, that can have a different role.

Beside that, i don't get the point about reliance. Every character, skill, mechanic, should have enough percentage of success or failure. No character should expect to succeed any action any time he is doing it. (even crafting and mining should have some low chances of failure). We're on a multiplayer roleplaying game. Randomness should always have a role.
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