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Author Topic: Changelog 20/08/2012  (Read 32556 times)

Alexandrite

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Re: Changelog 20/08/2012
« Reply #30 on: August 20, 2012, 03:15:40 pm »

So we can't keep our slaves/mercs when we are offline for like an hour?
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AtomicWrangler

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Re: Changelog 20/08/2012
« Reply #31 on: August 20, 2012, 03:18:11 pm »

Thank you for update...CD 6 hours for crafting is good enough. My second and third crafter is probably now a little bored,but never mind. Thank you again.
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Tomowolf

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Re: Changelog 20/08/2012
« Reply #32 on: August 20, 2012, 03:19:37 pm »

So almost no pros. Just promoting multilog and anoying casual players.
Casual ain't meaning loners pal, get friends...
I find this obvious pro, because before I could w/o problems abuse whole hinkley, and it means for 1/3 of server no fun, so it was half fixed :P.
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Billy Carter

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Re: Changelog 20/08/2012
« Reply #33 on: August 20, 2012, 03:53:51 pm »



But back to the update... 6 hours crafting cool down is epic, now I just feel stupid for making 10 crafters alts. Still waiting for the AC nerf...

Nope. You still need high repair alt to fix stuff. Corresponding tasks - craft and repair - still don't work together. My idea is - you need high repair skill to create some high-tech things (requirements in about 150-180 repair for every item) and, at the same time, you will be able to fix them. Good. This is fair, make sense, and make crafters like really useful guys.
So repair skill still is some issue. For me at least.
« Last Edit: August 20, 2012, 03:58:56 pm by Billy Carter »
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Re: Changelog 20/08/2012
« Reply #34 on: August 20, 2012, 04:36:59 pm »

What is an issue, man ?
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Re: Changelog 20/08/2012
« Reply #35 on: August 20, 2012, 04:37:58 pm »

So we can't keep our slaves/mercs when we are offline for like an hour?
not even close, you can't trade slaves to offline chars
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Billy Carter

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Re: Changelog 20/08/2012
« Reply #36 on: August 20, 2012, 04:42:37 pm »

What is an issue, man ?

using repair skill effectively, bro :)
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Re: Changelog 20/08/2012
« Reply #37 on: August 20, 2012, 04:49:53 pm »

Nobody forces you to lower your repair skill.. ???
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Tomowolf

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Re: Changelog 20/08/2012
« Reply #38 on: August 20, 2012, 04:51:19 pm »

Nope. You still need high repair alt to fix stuff. Corresponding tasks - craft and repair - still don't work together. My idea is - you need high repair skill to create some high-tech things (requirements in about 150-180 repair for every item) and, at the same time, you will be able to fix them. Good. This is fair, make sense, and make crafters like really useful guys.
So repair skill still is some issue. For me at least.
That was before and guess what? Alts alts and one more alts.
Now noone is repairing stuff, at least armors only to the about 80%, in other way you just farm better eq, throw/science that with less than 20%, thats all.
Stop dreaming.
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Billy Carter

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Re: Changelog 20/08/2012
« Reply #39 on: August 20, 2012, 04:55:28 pm »

Maaan. But it's good. Make sense. ??? Ok, nevermind. Just go to 100 % repair and leave it useless. Make sense? Not much...
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DeputyDope

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Re: Changelog 20/08/2012
« Reply #40 on: August 20, 2012, 04:57:47 pm »

That was before and guess what? Alts alts and one more alts.

how does his suggestion forces you to make more alts?
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Billy Carter

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Re: Changelog 20/08/2012
« Reply #41 on: August 20, 2012, 05:12:01 pm »

@ DeputyDope. Cool, bro. I and Tomowolf - we know each other. And i know what he's talking about.
By the way - no alts - Characters.
There is just no other solution... Fixing/crafting - same skill.
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Tomowolf

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Re: Changelog 20/08/2012
« Reply #42 on: August 20, 2012, 05:16:51 pm »

We had those reqs for repair like 180% for 3rd lvl profession level and what? People did alts for 3 sg profs, 3 bg profs, 3 armor profs, and that changed nothing, also making another repair alt to repair stuff... leave it as it is now, its best system, now you don't have to make 10 alts for crafting three several things, and its good.
If someone wants to repair stuff he'll make another alt, what's problem in it? My main lumberjack does it good with 170% repair, no need of tools or uber skills, 100% is also enough to repair basic stuff.
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Billy Carter

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Re: Changelog 20/08/2012
« Reply #43 on: August 20, 2012, 06:12:01 pm »

Ok. Let's go - theoreticlly - lower. 120%- 140% for more advanced stuff. And no professions. Only requirements. After all, you are skilled, and that means you are able to do something. Not to - just achieve.
So, if you can build, for example - Tesla Armor, you are skilled enough to build other things. Simple energy, big guns, sg, those melee toys. Because you can handle this. :) Got high repair skills.

But just not to repair stuff, that you were able to build from scratch... :P
Piece by piece... Maaaan. : )
« Last Edit: August 20, 2012, 07:21:13 pm by Billy Carter »
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Wipe

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Re: Changelog 20/08/2012
« Reply #44 on: August 20, 2012, 07:21:06 pm »

Quote
hinkley half fixed

I'd like to see it confirmed ingame - even if you take item outside the fence, somehow, it's not a success yet.
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