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Author Topic: Changelog 20/08/2012  (Read 32316 times)

Wipe

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Changelog 20/08/2012
« on: August 20, 2012, 12:39:59 am »

FIXES:
- It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).
- Fixed issue which made some encounter npcs use wrong weapons.
- Fixed various map bugs.
- Fixed various dialog bugs.
- Applied certain fixes to slaveruns, consult comments under http://dev.fonline2238.net/trac.wsgi/ticket/84
- Field of view contours should work properly with the Sharpshooter perk.
- Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).
- Followers will not jump to the world map if they cannot actually reach an exit grid.

CHANGES (WIP):
- Followers can no longer be assigned to characters during their logout time.
- Expanded lockpick is craftable now.
- Limit for cumulative crafting cooldown increased to 6 hours.

EXTRA NOTES:
- All items from Hinkley, found outside of this map, are deleted. This includes items sold to vendors/other players and ammo/grenade stacks which have been merged with regular items. There won't be any refunds for such items.
- Run the updater to obtain the new files.
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Games are meant to be created, not played...
Re: Changelog 20/08/2012
« Reply #1 on: August 20, 2012, 12:42:04 am »

Yay update
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Re: Changelog 20/08/2012
« Reply #2 on: August 20, 2012, 12:49:09 am »

good job, I updated, and now I cant play the darn game
''' it was not possible to connect to server''

I suppose i have to completely uninstall, and reinstall fallout, and fonline mod?
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Re: Changelog 20/08/2012
« Reply #3 on: August 20, 2012, 12:50:34 am »

offline
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"born with nothing die with everything"
Re: Changelog 20/08/2012
« Reply #4 on: August 20, 2012, 12:50:54 am »

good job, I updated, and now I cant play the darn game
''' it was not possible to connect to server''

I suppose i have to completely uninstall, and reinstall fallout, and fonline mod?

http://fodev.net/forum/index.php/topic,9.0.html
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Re: Changelog 20/08/2012
« Reply #5 on: August 20, 2012, 12:55:07 am »

Thanks, sorry for my tone.
I forgot about the online/offline status thingy :P
« Last Edit: August 20, 2012, 12:59:13 am by foonlinecurious »
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falloutdude

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Re: Changelog 20/08/2012
« Reply #6 on: August 20, 2012, 01:25:43 am »

well atleast we can actually craft now a little.
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Pvt.Hudson

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Re: Changelog 20/08/2012
« Reply #7 on: August 20, 2012, 01:29:39 am »

Still no important changes in this update.
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ADA LOVELACE LOVERS - ULTIMATE BADASSES
Re: Changelog 20/08/2012
« Reply #8 on: August 20, 2012, 02:13:39 am »

OMG THEY RUINED THE GAME  >:(


but seriously what are the slaverun changes the comments are in the forbidden zone
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Re: Changelog 20/08/2012
« Reply #9 on: August 20, 2012, 02:22:41 am »

OMG THEY RUINED THE GAME  >:(


but seriously what are the slaverun changes the comments are in the forbidden zone

Use your forum name and password to login there and you can read the report and comments.
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Re: Changelog 20/08/2012
« Reply #10 on: August 20, 2012, 09:07:08 am »

This update is very awesome and will improve playability.

But i don't understand the followings :

It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).

Followers can no longer be assigned to characters during their logout time.
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Redivivus

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Re: Changelog 20/08/2012
« Reply #11 on: August 20, 2012, 09:25:10 am »

It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).
You can't avoid unprotected status just by moving from one antiblock hex to another. Now all antiblock zone counts as one.
Like it was possible to block entrance to some place just by moving from one ab hex to another.

Followers can no longer be assigned to characters during their logout time.
You can no longer give slaves/brahmins/ w/e to 'off' characters.
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Ville

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Re: Changelog 20/08/2012
« Reply #12 on: August 20, 2012, 09:26:15 am »

This update is very awesome and will improve playability.

But i don't understand the followings :

It's no longer possible to stop antiblock counter by moving from one antiblock hex to another (requires regenerating existing maps, it will be introduced gradually).


I can't figure out what they mean by this either. I think it might have to do with aim blocked shots. Now that I have read this 50 times, maybe if you stand at a door then move at last minute it doesn't stop the you better move message? So you still get bursted by guards if you decide to move at the last minute? Any developer want to explain this?
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DeputyDope

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Re: Changelog 20/08/2012
« Reply #13 on: August 20, 2012, 09:28:21 am »

no AC cap yet? cya later, alligator.

but at least they increased the crafting cooldown which sounds pretty good.
« Last Edit: August 20, 2012, 09:33:59 am by DeputyDope »
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Andr3aZ

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Re: Changelog 20/08/2012
« Reply #14 on: August 20, 2012, 09:56:52 am »

reads changelog
good changes/fixes
reads nothing about TC/AC fixes
prepares for whine
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