Total Members Voted: 72
That's not the point. Learn to read and comprehend - the point is that you don't get all the advantages you are supposed to get from upping your maximum AP, yet you still have to up it.
You're pushing luck every time you run into something.
No matter how you sell it, you still need more AP than usual. Which simply has to cost something with none in return. I still wonder why is it so hard to fix this broken mechanic.
Also statistics are useless in the game - you're not shooting on some giant boss for 5 minutes, but exchange few shots and bursts instead. Being that much unreliable requires you to have some luck to be successful. In long term statistics will balance, but every time it happens it's difference between life and death. And because the odds are lower than 1:1, you're most likely get frustrated anyway. It's far better to roll anything else, unless there's specifically need for one to have that kind of range. The type of character is simply not reliable enough for the type of player that this game needs the most.
Snipers are not just a damage dealing, dice rolling cannons, they are awareness, range advantage, support, all these things what a normal big gunner isn't, that is an advantage by itself.
you can't use them alone
Is sad, thinking that Sniper Build (a build for combat) was lowered to a Support Build.
No, snipers actually (...)
Chance is constant, luck is not (...)