The only way to make this working is either make movement really consume AP at the regeneration rate and thus allow people with surplus AP to move faster or at least regenerate this surplus while moving if the speed is supposed to be the same.
This makes the most sense; in turn-based a high AP character can move and shoot, however in the current real time set-up you'd get one shot off before being wailed upon by a mob of twenty gangers--NPCs who btw have the uncanny ability to lock speeds with you no matter what your AP is.