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Poll

Do sniper rifles need a buff?

Yes
- 30 (41.1%)
No
- 26 (35.6%)
I dont play this game
- 17 (23.3%)

Total Members Voted: 72


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Author Topic: Sniper rifle.  (Read 6149 times)

Sarakin

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Re: Sniper rifle.
« Reply #30 on: August 03, 2012, 02:46:13 pm »

Even if sniper rifle got 5 dmg, it still would be used due to superior range and cripple mechanics.
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Re: Sniper rifle.
« Reply #31 on: August 03, 2012, 02:48:21 pm »

That's not the point. Learn to read and comprehend - the point is that you don't get all the advantages you are supposed to get from upping your maximum AP, yet you still have to up it.

Having maximum AP for a sniper doesn't determine whether it's successful, it's not a necessity. Common myth as always that maximum out of something is the only way, no it's not. The advantages are there, but at what cost, balance your build out and profit.

You're pushing luck every time you run into something.

Statistic is not luck, that involves values you just have to rely on and take in consideration when fighting, you can't expect to critically hit each time, but you can expect to line up enough shots, if you have proper positioning.
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Johnnybravo

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Re: Sniper rifle.
« Reply #32 on: August 03, 2012, 02:55:36 pm »

No matter how you sell it, you still need more AP than usual. Which simply has to cost something with none in return. I still wonder why is it so hard to fix this broken mechanic.

Also statistics are useless in the game - you're not shooting on some giant boss for 5 minutes, but exchange few shots and bursts instead. Being that much unreliable requires you to have some luck to be successful. In long term statistics will balance, but every time it happens it's difference between life and death. And because the odds are lower than 1:1, you're most likely get frustrated anyway. It's far better to roll anything else, unless there's specifically need for one to have that kind of range. The type of character is simply not reliable enough for the type of player that this game needs the most.
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Re: Sniper rifle.
« Reply #33 on: August 03, 2012, 03:29:57 pm »

No matter how you sell it, you still need more AP than usual. Which simply has to cost something with none in return. I still wonder why is it so hard to fix this broken mechanic.

No, snipers actually requires as much action points as any other build, anything with 12 AP + BRoF is decent. Higher rate of fire is not a broken mechanic upon increasing the amount of action points, it is balanced by itself because each build profits from it the same, that includes the ability to use items at higher speed like SS witch is very important.

Also statistics are useless in the game - you're not shooting on some giant boss for 5 minutes, but exchange few shots and bursts instead. Being that much unreliable requires you to have some luck to be successful. In long term statistics will balance, but every time it happens it's difference between life and death. And because the odds are lower than 1:1, you're most likely get frustrated anyway. It's far better to roll anything else, unless there's specifically need for one to have that kind of range. The type of character is simply not reliable enough for the type of player that this game needs the most.

Chance is constant, luck is not a valid argument for it be incorrect, it may be inconsistent at certain time, but that doesn't mean it will always lead you to failure, it doesn't work that way in practice. Picture perfect isn't one on one situations, or few shots in matter of fact, from my own experience i can tell you that snipers do a lot more than few shots in larger confrontations, and the longer you can stay alive and keep shooting, have proper position i rely that i will do as much shots not how many of them will be critical hits, because that is always constant and you can't argue about that. These type of characters of what you are talking about are widely used in tactical combat and are considered a reliable tool to include it in the composition of builds witch are used to fight by a group of players. Snipers are not just a damage dealing, dice rolling cannons, they are awareness, range advantage, support, all these things what a normal big gunner isn't, that is an advantage by itself.
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Re: Sniper rifle.
« Reply #34 on: August 03, 2012, 03:38:42 pm »

Snipers are not just a damage dealing, dice rolling cannons, they are awareness, range advantage, support, all these things what a normal big gunner isn't, that is an advantage by itself.
They don't do damage often which means you can't use them alone, they always have to support some bigger group to KO or cripple enemies. I always played as damage sniper, that's why I think snipers are practically useless now.
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Re: Sniper rifle.
« Reply #35 on: August 03, 2012, 04:09:58 pm »

They aren't reliable to do constant damage, but that doesn't mean they can't do good damage and take in consideration the extra effects possible, sometimes it's really much better to drop a weapon than deal damage, that is again a tactical choice to aim for arms. Of course now they do worse than before, makes them less viable, sure, but i wouldn't exaggerate too much about that considering all in all.

you can't use them alone

I can actually argue about that, have you ever tried running around alone with a sniper in klamath? I haven't, but that could be fun. :) They sure aren't much of use in new reno, also they are pretty neat in TB what i heard from some, let's say experienced players.
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Re: Sniper rifle.
« Reply #36 on: August 03, 2012, 05:35:06 pm »

In the previous season my sniper killed 4 Rogues in Klamath... alone. Don't try to tell me this is possible now.
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Re: Sniper rifle.
« Reply #37 on: August 03, 2012, 05:54:05 pm »

The odds didn't favor you then and don't now, trying to repeat that is really pushing your luck either session.
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_Youkai_

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Re: Sniper rifle.
« Reply #38 on: August 03, 2012, 05:54:44 pm »

The way I see the role of a Sniper:

"Sniper can shoot people at 50 hex."
Ok, cool...
If his damage is low like people said, enemy just run out of sniper's range or go to some corner and it's all ok. The enemy totaly eliminates any chance to be killed.

In the best scenario, sniper sucessfuly cripple enemy's arm and drop his weapon. Still the enemy can just run away, "yay you got minigun".

And I don't even considering enemy with another weapon and high doc skills.


Is sad, thinking that Sniper Build (a build for combat) was lowered to a Support Build.
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jacky.

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Re: Sniper rifle.
« Reply #39 on: August 03, 2012, 06:00:56 pm »

And That is why u dont know how to use sniper. Good pvp gangs like cs,bbs,sot know how to use it and they dont aim in the arms or Legs but only eyes(exept finesse snipers). Sniper can lead whole gang or give quick info about spoted enemy. And yes he can deal big damage out of bg range.
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Re: Sniper rifle.
« Reply #40 on: August 03, 2012, 06:59:55 pm »

Of course bad gangs like hawks don't know how to use snipers, inactive cs member must come to this thread and teach us his ways. So pathetic.
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Re: Sniper rifle.
« Reply #41 on: August 03, 2012, 07:08:38 pm »

Is sad, thinking that Sniper Build (a build for combat) was lowered to a Support Build.

Yet, without them you are in a massive disadvantage when in comes to team fights, they play an important role and are as demanding to have as any other build when it comes to organized PvP. Going in team fights without snipers is like being blind.
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Grizzan

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Re: Sniper rifle.
« Reply #42 on: August 04, 2012, 09:50:40 pm »

sniper rifle have good damage enough, and 50 hexes range so dont need any buff. look for crit modifiers first.
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Guilherme

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Re: Sniper rifle.
« Reply #43 on: August 04, 2012, 10:16:42 pm »

lol
easily i have 100-150 criticals. knocking out almost everytime.
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Johnnybravo

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Re: Sniper rifle.
« Reply #44 on: August 04, 2012, 11:19:20 pm »

No, snipers actually (...)
Items are thing that works, but it was always supposed to increase the movement distance over turn, you are NOT getting that. That means it is broken. Even more so, because there is an option to play the game so that it works - totally killing any consistency.
Chance is constant, luck is not (...)
This games still includes option to go around alone or have some fair game. Those builds cannot deliver it, because of their lack of reliability.
Also some weapons don't even give enough tactical advantage, while still being insanely unreliable (those things having visible projectiles, or lower tier guns). It does not matter how fair is this in some ideal form of PvP, when general state of QoL is on masochist level. I wouldn't ever try to do any harder encounter in CTB with single-shot based characters.
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