Total Members Voted: 41
yeah, people have already explore caves and harvesting ripper/small guns from those cave dwellers. The only thing we need is to have raw material/more stuff/critter/maps/small repeatable quests from those encounter maps. So no fundamental change to the current encounter map mechanism. Also check out this threadhttp://fodev.net/forum/index.php?topic=1891.0
As someone at General Game Discussion said when you craft its like 30% being ingame and 70% watching youtube or playing solitare.
If you want to make enemies, try to change something.
Snackish: pks pks pks. Kilgore: BBS is here, town is safe
Adding a PvE element to crafting is totally different to searching for resources. PvE is good, searching/timeouts/hitting HP rocks is all the same thing disguised differentlySearching for resources would just be filling up time with *something* that is totally unproductive is no better than standing still waiting for a timeout.
Searching for resources would just be filling up time with *something* that is totally unproductive is no better than standing still waiting for a timeout.
But it wouldn't be totally unproductive. In these locations there would be things to kill, non-crafting items to loot, skills to use, and even maybe quests to complete. To me, that's not unproductive, that's a solid foundation of a game.
But where is the line between farming resources and fighting NPCs in order to get access to old gas station/search wrecked car/enter destroyed house? With my suggestion it could be very thin line. And introducing small "not-marked-on-world-map-dungeons" could finally create some PvE challenge in the game while still Fallout rules like "no instances generated for each group" will not be broken. And yet raiding such dungeons would be pretty much undisturbed because chances of getting into the same location as previous group, finding same dungeon and following them there are pretty small.
Nothing stops these PvE locations from being part of a timeout system.
I'm with Solar on this. Timeouts are the lesser evil because you can actually do stuff while it is counting down. With map searching it'd be like before the wipe where rocks could be found 50/50 on a map so you just had to do the boring "enter, check, nothing, go out" until you found one rock and then repeated it over and over until overweight. But now it'd be 5/95 to find the rocks because you should be able to find one pile every 6 minutes, so it'd be really boring.
3) Factions don't give a damn about anything other than PvP1, 2 & 3 combined mean that groups of people will enter location, see "interesting" rats or other stuff... And ignore it looking for items.See, the faster they get to resources the more they'll get. And distractions such as "interesting" stuff are not interesting for them. So while a casual player can go investigate, they'll simply rush through the map, say "CLEAR" and rush through another. Again and again. Because the only thing limiting resources amount is luck and number of people searching. So big factions in two days will start saying "gay" and "this is stupid, remove searching," and, "why do I have to go through twenty maps to find stuff? this is lame."
Think of it instead like a self contained quest area, with the reward being crafting items and other loot.