Not a well thought-out idea. You understand that grenade with Fast Shot and Brof costs 2 AP to throw, while a sniper rifle aimed shot costs 4x more? Why same waiting time then? Also, why should devs care about sequence, when there are so many other things to be addressed - and of more importance?
Because sequence play 0 role in RT...
Edit: And I don't waiting from developers: "Oh yeah! We'll do it right now! Um.. wait, yeah, now, I starting doing that! Wait some, we'll test it today!"
I just suggesting how to make sequence effect possible in RT, nothing more. They can read this later, when they done everything.
You understand that grenade with Fast Shot and Brof costs 2 AP to throw, while a sniper rifle aimed shot costs 4x more? Why same waiting time then?
Because low sequence = you're "Ehhhhhhhh? Whaaaat? Where am I? Oh, an enemy! Damn he moves so fast! Errrrr, where's my grenade? Hey! You! Wait, stand still, I need to throw a grenade!"
In TB: Sniper's turn in first, he shots, and only then low-sequnced person see him.