Other > Closed suggestions

Search -> Reward

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blahblah:
I'm with Solar on this. Timeouts are the lesser evil because you can actually do stuff while it is counting down. With map searching it'd be like before the wipe where rocks could be found 50/50 on a map so you just had to do the boring "enter, check, nothing, go out" until you found one rock and then repeated it over and over until overweight. But now it'd be 5/95 to find the rocks because you should be able to find one pile every 6 minutes, so it'd be really boring.

Sius, I can already find resources and explore the world. I just dig and then go move around to kill some plants or rats. It's essentially the same and with your maps we'll all be doomed.

Fun suggestion to mods:
Do a wipe *now* and get rid of gathering timeouts. Then make maps with resources appear only 5% of the time. In a few days there'll be wipe anyway and players will get to know how search -> reward is a pain in the ass too.

EDIT:

I didn't read through even half of the thread and just skimmed through to get to GM answers, so maybe this was noted before.
Huge flaw in your idea Sius:
Because timeouts are gone, resources are generated on maps sometimes, and factions don't give a damn about anything other than PvP, groups of people will enter location, see "interesting" rats or other stuff... And ignore it looking for items.
See, the faster they get to resources the more they'll get. And distractions such as "interesting" stuff are not interesting for them. So while a casual player can go investigate, they'll simply rush through the map, say "CLEAR" and rush through another. Again and again. Because the only thing limiting resources amount is luck and number of people searching. So big factions in two days will start saying "gay" and "this is stupid, remove searching," and, "why do I have to go through twenty maps to find stuff? this is lame."

avv:

--- Quote from: blahblah on March 18, 2010, 09:07:53 am ---I'm with Solar on this. Timeouts are the lesser evil because you can actually do stuff while it is counting down. With map searching it'd be like before the wipe where rocks could be found 50/50 on a map so you just had to do the boring "enter, check, nothing, go out" until you found one rock and then repeated it over and over until overweight. But now it'd be 5/95 to find the rocks because you should be able to find one pile every 6 minutes, so it'd be really boring.

--- End quote ---

Current gathering timeouts are bad, 6 minutes is not enough to do much and being forced to check in every 6 mins or so to maximize production is definitely not fun or entertaining. Sius idea wouldn't be anything like "check location, leave", but "explore location, leave". The difference between checking and exploring is that when you explore, you might meet quest related things, nice random loot, enemies, friends or victims. There's much more interaction.


--- Quote from: blahblah on March 18, 2010, 09:07:53 am ---3) Factions don't give a damn about anything other than PvP
1, 2 & 3 combined mean that groups of people will enter location, see "interesting" rats or other stuff... And ignore it looking for items.
See, the faster they get to resources the more they'll get. And distractions such as "interesting" stuff are not interesting for them. So while a casual player can go investigate, they'll simply rush through the map, say "CLEAR" and rush through another. Again and again. Because the only thing limiting resources amount is luck and number of people searching. So big factions in two days will start saying "gay" and "this is stupid, remove searching," and, "why do I have to go through twenty maps to find stuff? this is lame."
--- End quote ---

This is what they are doing right now and there's not much that can be done about it, but the system suggested would definitely bring more good than bad, it would fix few bad features and totally bring more interactivitiy. In addition If there was a chance to meet other players in those maps, people would not just rush through them because it could get them killed.

Badger:
I think people are imagining the search > reward system to be like a bad game of hide and seek.

Think of it instead like a self contained quest area, with the reward being crafting items and other loot.

You could power through it and grab what's instantly available, but you wouldn't get anything good. If you invest more time into it, you're rewarded more. If you're with a group of people with a diverse set of skills, you're rewarded more. If you've brought more than your jumpsuit and tools, you're rewarded more. Then getting resources becomes more than just emptying your inventory back at your tent, and clicking in and out of encounter maps with your crafter alt.

If you want the best stuff, you'll have to do what the NPCs want. Or find/craft/steal a rope in order to get down an elevator shaft. Or exterminate deathclaws to get into the area with the best materials. Or repair a generator. Or science up a terminal to get it producing bio med gel. Or hell, even gamble with NPCs.

Solar:

--- Quote ---Think of it instead like a self contained quest area, with the reward being crafting items and other loot.
--- End quote ---

Then think of this, but when you get that reward you have a 5 minute timeout applied.

Instead of then having to make these places hard enough that it takes 5 minutes to get through for a level 21 (which is an almost impossible task) you can forget about that fiddly requirement and it makes the whole process easier.

Obviously we hope the time that things of interest are happening matches or exceeds the timeout, so there is no waiting, but if players become good enough/there are easy ways round it/bugs then we always have the timeout insurance, so the economy doesn't get flooded.


Drakonis:
this whole thread looks somewhat fammiliar...
http://www.nma-fallout.com/forum/viewtopic.php?t=52314&highlight=drakonis

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