Other > Closed suggestions

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Wichura:
How about just make another way to gathering, like searching/scavenging, and keep existing way of gathering with cooldowns for rocks, junk, wood and so on? You can either go search for some resources with couple mates, like real Boneyard scavengers, and find goods, adventures or death, or take a hammer and stick to some rock pile for a longer while.

Sius:

--- Quote from: Drakonis on March 18, 2010, 01:35:40 pm ---this whole thread looks somewhat fammiliar...
http://www.nma-fallout.com/forum/viewtopic.php?t=52314&highlight=drakonis

--- End quote ---

Or kinda like upgraded http://www.nma-fallout.com/forum/viewtopic.php?p=727254&highlight=#727254

To blahblah:

--- Quote ---1) Timeouts are gone.
--- End quote ---
How is this in any way flaw in my suggestion? Sure cooldowns are easy way how to manage things but they are also the most boring aspect of the game and incredible time killers. I believe if some global vote pool is done most of players would vote against current crafting system calling for some change. I'm one of them and I suggested something that would keep me interested even when I have to do the boring stuff (find mats to craft from them). If the idea supports cooperation, pve, exploration then why on earth you talk about it like its some evil that will corrupt the game economics and ruin it. Yes its challenging to implement it, yes its hard to get it balanced, but hell yes its fun.


--- Quote ---2) Resources are generated on maps sometimes.
--- End quote ---
That would be very rare case and only for some resources like metal parts, wood or such, that can be found on "natural" spots like wood near destroyed family house, metal parts at wrecked car etc. Main idea is to get material sources randomly spawned so people would have to find them and obtain raw materials from them.


--- Quote ---3) Factions don't give a damn about anything other than PvP
--- End quote ---
Ok I don't get it how this is a flaw again. You mean that gangs would scavenger such locations in greater numbers, getting their items faster than others? Well but thats also part of the main idea and anything against that system (try harder=get more) would be... absolutely stupid. You want more search harder or bring some friends. No stupid mining bot will help you now, no alts or cheats to bypass cooldowns, everything is based only on you and your effort to obtain resources. And I also have to remind you that there is possibility of new supplier/consumer economy that could start existing thanks to this. People could actually start cooperating among themselves, because its not an easy task to get all materials together so its easier for some just to buy and craft from them and then sell the stuff etc. But now its pretty much like everyone is universal factory for himself and he just choose what he will produce and then wait, wait, wait, wait...



I think this is not bad idea at all, its just hell of a job to get it implemented and thats main reason why it will most probably never happen. But if it should get implemented then imho its success/fail would depend only at developers and how they would process and balance it and not on any flaws in design. Yeah balance is always pain whenever its weapon strength or crafting "cooldown" but damn it you don't make this game to be simple and easy (=boring more or less), do you?

blahblah:

--- Quote from: Sius on March 18, 2010, 03:49:29 pm ---To blahblah:How is this in any way flaw in my suggestion?
--- End quote ---
Sigh. I wrote that in a hurry and it was morning so I organized it badly. Re-read that one sentence in my post again please.

I'm not against trying harder equalling getting more, but I'm just trying to show you that unless every location has good stuff, then the idea will be even more hated.

Factions will not try harder, but just look for ways of getting stuff fastest. So devs will need to adjust every timesink accordingly to a 10-man party of level 21 biggunners & assorted specialist alts.
Unless you create new components needed to craft stuff, the only resources required will be iron ore and minerals. So for a group that large to get 5 ore per member only once every 6 minutes means that you'd have to fight 50 supermutants and 10 laser-shooting cows for each source of resources. So people other than massive gangs will be fucked over once again.

If you implement other items needed for crafting, then these maps will be perfect for griefing.
Imagine going down an empty elevator shaft with your team. You're all, "wow. let's see what's inside," and when you get down you get killed by three guys in powerarmour with avengers shouting "HA HA" and farming noob gear.

Cooldowns are time killers, but only when you can't do anything then. But you can! After the wipe mods say you'll be able to do even more, and that's a big :O from me, because now I already can craft, like, 200 bullets and a sniper rifle and go shoot stuff without having to wait at all thanks to the cumulative timeout goodness.

The only people who are butthurt with current timeouts are factions who want to maximise production. Sane players just do other stuff after the timeout starts and after 15 minutes of having fun realize "oh. look at the time. I can get some more ore now." If you want to be 100% efficient, tough luck. It's a fair price to pay, if you ask me.
With the system you suggest, unless devs magically start shitting rainbows and code so that a perfect implementation is done, factions will either be overpowered, or crying bloody murder.

Elmehdi:

--- Quote from: blahblah on March 18, 2010, 04:31:05 pm ---The only people who are butthurt with current timeouts are factions who want to maximise production.
--- End quote ---

Yeah, everybody else just love it.


--- Quote from: blahblah on March 18, 2010, 04:31:05 pm ---Sane players just do other stuff after the timeout starts and after 15 minutes of having fun realize "oh. look at the time. I can get some more ore now."
--- End quote ---

Now tell us what exacly is that you can do in 6 minutes.
 

--- Quote from: blahblah on March 18, 2010, 04:31:05 pm ---If you want to be 100% efficient, tough luck. It's a fair price to pay, if you ask me.
--- End quote ---

Or use autoclicker.


--- Quote from: blahblah on March 18, 2010, 04:31:05 pm ---factions will either be overpowered, or crying bloody murder.

--- End quote ---

If you compare a faction to a lone player capabilities the yes - factions will always be "overpowered".

I think that the only reason why the devs are so strongly against this idea is that they know how much work it would require. I don't really believe that they really see scavenging instead of cooldowns as a bad suggestion - they just certainly have a lot of other issues to deal with  :-\.

Parowooz:
Everyone who is hungry for scavenging-crafting system visit TLA. There are no timesouts for gathering, you just enter random loactions on the map and gather stuff. And belive me it gets really boring after 3 times.

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