Other > Closed suggestions
Search -> Reward
Elmehdi:
--- Quote from: Solar on March 17, 2010, 01:07:38 pm ---Searching for resources would just be filling up time with *something* that is totally unproductive is no better than standing still waiting for a timeout.
--- End quote ---
Unproductive? ??? I have alway thought that exploring abandoned zones in search for resources/items is - as well as exploring post nuclear communities - the essence of the fallout. Tell me I'm wrong ;).
Sius:
--- Quote from: Solar on March 17, 2010, 01:07:38 pm ---Adding a PvE element to crafting is totally different to searching for resources.
PvE is good, searching/timeouts/hitting HP rocks is all the same thing disguised differently
Searching for resources would just be filling up time with *something* that is totally unproductive is no better than standing still waiting for a timeout.
--- End quote ---
But where is the line between farming resources and fighting NPCs in order to get access to old gas station/search wrecked car/enter destroyed house? With my suggestion it could be very thin line. And introducing small "not-marked-on-world-map-dungeons" could finally create some PvE challenge in the game while still Fallout rules like "no instances generated for each group" will not be broken. And yet raiding such dungeons would be pretty much undisturbed because chances of getting into the same location as previous group, finding same dungeon and following them there are pretty small.
You can say its same as cooldowns only disguised and you could be right but my idea would have to look like "huge empty map with some randomly spawned resources for players to find and move on to another map". But its not and the main thing that separates current system and my suggestion is that people would have choices here. No boring waiting and alt tabing, simply active time spend ingame with all possibilities that awaits you out there.
Just look at pool statistics. Yea its nothing compared to number of players that play 2238 but it still have some value. People are not satisfied with cooldown crafting and they never were from the day one when it was introduced. I understand that its easy manageable way how to overseer crafting and its effect on the game but this is not browser game. Its Fallout online and its great game that deserves something more than this...
Solar:
--- Quote ---But it wouldn't be totally unproductive. In these locations there would be things to kill, non-crafting items to loot, skills to use, and even maybe quests to complete. To me, that's not unproductive, that's a solid foundation of a game.
--- End quote ---
Nothing in that sentence rules out timeouts and favours making things sufficiently hard to find that it takes as long as a timeout to find them.
--- Quote ---But where is the line between farming resources and fighting NPCs in order to get access to old gas station/search wrecked car/enter destroyed house? With my suggestion it could be very thin line. And introducing small "not-marked-on-world-map-dungeons" could finally create some PvE challenge in the game while still Fallout rules like "no instances generated for each group" will not be broken. And yet raiding such dungeons would be pretty much undisturbed because chances of getting into the same location as previous group, finding same dungeon and following them there are pretty small.
--- End quote ---
See above.
Divorce the aspects from each other.
1. PvE good. Was stated many times we are going in this direction
2. Searching for things that are so hard to find they take as long as a timeout = having a timeout.
Nothing stops these PvE locations from being part of a timeout system.
Sius:
--- Quote from: Solar on March 17, 2010, 10:27:53 pm ---Nothing stops these PvE locations from being part of a timeout system.
--- End quote ---
Timeout in that sense it will have to take some time to find them so items will not be "for free". But man thats pretty ANY crafting system what so ever. But these PvE locations would not be boring as waiting for damn cooldown to expire.
Tyler:
This is a waste of time and yes I'm going to stop worrying about it.No matter what anyone says here its going to come down to the same responses about trading one timer for another.We understand that your either waiting for a timer or looking for materials,but its not the time spent on crafting so much as How the time is spent.With a more active system im place it could take twice as long to make anything as far as Im concerned because all i really want to do is get away from rocks and plant stalks so i can go do something fun.I think that is what it all comes down to so YES please do trade one for the other.Six minutes isnt such a long time but it doesnt give you a chance to do anything else until its done and that I think is why it sucks.I will wait and see what you guys have up your sleeves because I know you guys want it to work as good as possible for everyone even if we dont all agree on your methods.
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