Other > Closed suggestions

Search -> Reward

<< < (7/15) > >>

Sius:

--- Quote from: bipboy on March 16, 2010, 09:20:47 pm ---yeah, people have already explore caves and harvesting ripper/small guns from those cave dwellers. The only thing we need is to have raw material/more stuff/critter/maps/small repeatable quests from those encounter maps. So no fundamental change to the current encounter map mechanism.

Also check out this thread
http://fodev.net/forum/index.php?topic=1891.0


--- End quote ---

Problem is that small maps are not explorable. When whole map is not larger than 2-3 screens then its hard to explore anything there. Sure we can always add new exiting maps and places and scavenger them, but its still luck/skill based rather than effort=outcome. I mean what should decide that you encounter such location instead of basic desert map? Your outdoorsman skill? Also how should crafting system work with it? Remain the same, just add some possibilities to loot raw materials at interesting locations or something else?
Yea sure such additional locations would be great, bringing some more fun into the game but in the end they won't change much.

Solar:

--- Quote ---As someone at General Game Discussion said when you craft its like 30% being ingame and 70% watching youtube or playing solitare.
--- End quote ---

Adding a PvE element to crafting is totally different to searching for resources.
PvE is good, searching/timeouts/hitting HP rocks is all the same thing disguised differently

Searching for resources would just be filling up time with *something* that is totally unproductive is no better than standing still waiting for a timeout.

Imprezobus:
possibility of making random stuff to explore is most fallouty thing i can ever imagine. :<

Drakonis:

--- Quote from: Solar on March 17, 2010, 01:07:38 pm ---Adding a PvE element to crafting is totally different to searching for resources.
PvE is good, searching/timeouts/hitting HP rocks is all the same thing disguised differently

Searching for resources would just be filling up time with *something* that is totally unproductive is no better than standing still waiting for a timeout.

--- End quote ---

but it would make botting really goddamn hard and right now its 30% Ogame :/
I think idea is great.. just adjust it so it's possible to implement yet still cool

Badger:

--- Quote from: Solar on March 17, 2010, 01:07:38 pm ---Searching for resources would just be filling up time with *something* that is totally unproductive is no better than standing still waiting for a timeout.

--- End quote ---

But it wouldn't be totally unproductive. In these locations there would be things to kill, non-crafting items to loot, skills to use, and even maybe quests to complete. To me, that's not unproductive, that's a solid foundation of a game.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version