fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 16, 2024, 10:50:18 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: Better way to receive tc loot  (Read 4012 times)

Re: Better way to receive tc loot
« Reply #15 on: July 29, 2012, 11:12:45 pm »

Nice idea, could be expanded where you collect 5-10% of the caps a brahmin trader has paid for brahmin the same with selling slaves (to encourage the TC faction not to merely murder anyone that enters their town) and some kind of tax system where the owners collect a % of sold items value in caps (set between 0-5% by the owner faction)  This way factions may find it better to let people trade in their towns and earn a steady income and if a town is known to be fairly safe to trade in because the TC faction protects it, it gets more traders and earns them more caps.
Logged
Re: Better way to receive tc loot
« Reply #16 on: July 29, 2012, 11:24:42 pm »

Why faction should let players trade to receive 5% or even any other % from this caps, when they can simply kill that player and receive 100% from his body?
Logged

falloutdude

  • just some canadian guy
  • Offline
Re: Better way to receive tc loot
« Reply #17 on: July 29, 2012, 11:28:16 pm »

Nice idea, could be expanded where you collect 5-10% of the caps a brahmin trader has paid for brahmin the same with selling slaves (to encourage the TC faction not to merely murder anyone that enters their town) and some kind of tax system where the owners collect a % of sold items value in caps (set between 0-5% by the owner faction)  This way factions may find it better to let people trade in their towns and earn a steady income and if a town is known to be fairly safe to trade in because the TC faction protects it, it gets more traders and earns them more caps.
this is very good.

Why faction should let players trade to receive 5% or even any other % from this caps, when they can simply kill that player and receive 100% from his body?
not all factions are pkers some are fine with people doing business in town aslong as they cause no trouble. besides you can usally only get nub stuff from people that trade.
Logged
Roaming the waste again.
Re: Better way to receive tc loot
« Reply #18 on: July 29, 2012, 11:45:28 pm »

Yes, I'm pretty sure factions would prefer to have 100 caps rather than a few shitty condition 10mm pistols.  If this system was set up constant pking would also result in people going to towns owned by a player friendly faction to trade and the pk faction would get less people to kill in their town.
Logged
Re: Better way to receive tc loot
« Reply #19 on: July 30, 2012, 01:27:28 am »

I like this a lot.


Especially the part about % of caps going to players, this would encourage factions holding the cities to actually protect town.
Logged

Johnnybravo

  • Hey there!
  • Offline
Re: Better way to receive tc loot
« Reply #20 on: July 30, 2012, 03:03:34 am »

And to camp traders and not exit grid.
Logged
"What is this, I don't even"
"This is your forum."
Re: Better way to receive tc loot
« Reply #21 on: July 30, 2012, 10:31:55 am »

Looks pretty good. I must support this.
Logged
Re: Better way to receive tc loot
« Reply #22 on: July 30, 2012, 10:46:23 am »

Supported. Nice idea. :)
Logged
Re: Better way to receive tc loot
« Reply #23 on: July 30, 2012, 07:14:51 pm »

Why faction should let players trade to receive 5% or even any other % from this caps, when they can simply kill that player and receive 100% from his body?

If they protect him instead of killing him, this trader would come back. Others will come too.
If there is 50 traders instead of just one, the gang gains 50*5% = 250% instead of just 100%.
Plus they could gain other advantages...
Logged

avv

  • Offline
Re: Better way to receive tc loot
« Reply #24 on: July 30, 2012, 08:26:46 pm »

Oh and let's not forget super stims from doctors  ;)
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Better way to receive tc loot
« Reply #25 on: July 30, 2012, 09:00:03 pm »

Sounds great
Logged
 
Re: Better way to receive tc loot
« Reply #26 on: July 30, 2012, 09:09:41 pm »

Quote
Prostitutes: Experience (150-600)

Haha I like it move TC to Reno too.

There is 50+ NPC in every town thats impossible :)
Btw imagine famous trolls with negative reputation and mega AC running and killing every NPC :)
Logged

avv

  • Offline
Re: Better way to receive tc loot
« Reply #27 on: July 30, 2012, 09:15:15 pm »

There is 50+ NPC in every town thats impossible :)

Yes but you need to talk to each separately while risking expensive stuff. It's just farming in unsafe location. Enemies will be looking for players collecting tribute, knowing they have good loot plus the tribute loot they gather.

Quote
Btw imagine famous trolls with negative reputation and mega AC running and killing every NPC :)

High ac needs nerf anyway and npc aggro mechanics aswell. Not only to make this suggestion work but for the sake of common sense.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Better way to receive tc loot
« Reply #28 on: July 31, 2012, 01:00:44 am »

One of the best suggestions so far, you have my full support.

It kinda looks like some rpish style of gathering the tribute money, yet I love how both players and NPCs are involved.

Logged

DocAN.

  • Testing FO: Reloaded
  • Offline
Re: Better way to receive tc loot
« Reply #29 on: August 01, 2012, 10:04:58 am »

Idea is good but it will take a lot of time to code it, so there is a litle chance to find this suggestion in game.
Logged
FOnline: Reloaded - Post apocalyptic mmorpg
Pages: 1 [2] 3
 

Page created in 0.084 seconds with 22 queries.