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Poll

Improved suicide command - do you want it?

Yes, I want it.
- 45 (77.6%)
No, I do not want it.
- 13 (22.4%)

Total Members Voted: 57


Pages: 1 [2] 3 4

Author Topic: Improved suicide command  (Read 14502 times)

Stration

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Re: Improved suicide command
« Reply #15 on: July 28, 2012, 10:33:31 am »


good suggestion. although for #3 maybe a drop all button would be more useful.
I agree, but let's take it one step at a time, shall we?

Nah, you just FR. Keep a dog for haulers, very convenient. :)

Voted no, some reasons are okay like getting stuck, but bypassing any kind of travel system with ~suicide is kinda stupid. Players can still do it, and that is stupid too, random spawns anyone ? Just like before. ;D
"I don't really need it so don't let anyone have it." 

It's because of people with attitude like this that the game keeps getting worse.

aint going to promote metagaming.
But... you just did exactly that.


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Re: Improved suicide command
« Reply #16 on: July 28, 2012, 12:12:21 pm »

"I don't really need it so don't let anyone have it." 

More like i don't care very much, make dying with ~suicide longer than normal and there's no problem, really.
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jan0s1k

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Re: Improved suicide command
« Reply #17 on: July 28, 2012, 02:28:40 pm »

Nice feature suggestion, but it should be possible ONLY if you have knife, rope or any other "suicide tool", or just any sharp tool :>
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Re: Improved suicide command
« Reply #18 on: July 28, 2012, 06:54:31 pm »

Nice feature suggestion, but it should be possible ONLY if you have knife, rope or any other "suicide tool", or just any sharp tool :>

That would make the command useless in many situations.

The only limitation should be, that you get longer replication cooldown, like when suicidebombing.
Re: Improved suicide command
« Reply #19 on: July 28, 2012, 08:24:12 pm »

Putting limits on suicide command. Oh gosh, how retarded can you actually get.

Voted yes, of course, though I don't remember when I used such command anyway.

Sarakin

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Re: Improved suicide command
« Reply #20 on: July 28, 2012, 11:40:08 pm »

But... you just did exactly that.
I meant friends or skill, but yes, pick what suits you.


Just dont introduce random respawns, it cost us considerable amount whining to have them fixed again.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Improved suicide command
« Reply #21 on: July 29, 2012, 12:23:01 pm »

Putting limits on suicide command. Oh gosh, how retarded can you actually get.

Thinking is not your strong point i guess, example, town control in gecko and my character is in broken hills and taxi is not present, drop gear and ~suicide to rearm in gecko base and be there faster. That's nothing major, but i don't expect you to understand, not you.
« Last Edit: July 29, 2012, 12:26:34 pm by T-888 »
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Re: Improved suicide command
« Reply #22 on: July 29, 2012, 12:53:37 pm »

Yeah, I think that it makes ~suicide a totally overpowered feature, especially for such smart kids like you, kid.
Re: Improved suicide command
« Reply #23 on: July 29, 2012, 09:34:06 pm »

I just voted "NO"  ;D

JovankaB

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Re: Improved suicide command
« Reply #24 on: July 30, 2012, 03:27:39 am »

Personally I would like suicide but with longer respawn time, sending you to a random respawn (even if you have a hotel room) and maybe not possible when you are in combat (TB or RT cooldown).
« Last Edit: July 30, 2012, 03:35:54 am by JovankaB »
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TKs-KaBoom

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Re: Improved suicide command
« Reply #25 on: July 30, 2012, 03:51:02 am »

Personally I would like suicide but with longer respawn time, sending you to a random respawn (even if you have a hotel room) and maybe not possible when you are in combat (TB or RT cooldown).

Awesome idea!  I would love to catch you out in a TB battle incap and then idle till you cry :)  Pure joy and fun!
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Eternauta

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Re: Improved suicide command
« Reply #26 on: July 30, 2012, 03:54:58 am »

Sounds like we'd have a new experimental (read, bugged) feature that could be abusable as fuck. Better is to hire a few more GMs so players can get help ideally at all times.
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JovankaB

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Re: Improved suicide command
« Reply #27 on: July 30, 2012, 04:00:58 am »

Better is to fix bugs so players don't need help  :)
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Stration

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Re: Improved suicide command
« Reply #28 on: July 30, 2012, 10:26:06 am »

Sounds like we'd have a new experimental (read, bugged) feature that could be abusable as fuck. Better is to hire a few more GMs so players can get help ideally at all times.
It will not be a new feature, it will be a slightly improved version of a feature that we already have, and there is absolutely no way of abusing it.

And as for GMs... try and summon a GM to fix your broken limbs, quickly teleport you to the respawn point, or help you drop your loot on the floor, and see what happens. Plus, more GMs means nothing other than even more GM abuse; if anything, we should reduce the number of game masters, but that's a subject for another discussion.
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Eternauta

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Re: Improved suicide command
« Reply #29 on: July 30, 2012, 05:19:38 pm »

try and summon a GM to fix your broken limbs, quickly teleport you to the respawn point, or help you drop your loot on the floor, and see what happens. Plus, more GMs means nothing other than even more GM abuse; if anything, we should reduce the number of game masters, but that's a subject for another discussion.

Are you serious? Man I didn't know GMs were supposed to heal your crippled limbs or help you drop loot. The moar you know...
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