Other > Suggestions

Critical burst bypass.

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Sarakin:
You dont seem to understand, what I was trying to say, that frequency shouldnt be too high nor too low. The crit. damage is what matters. If you set frequency too low, you would expect to have high crit damage, in other words, instakill, while on the other hand, setting high frequency of crit bursts would expect you to have very low damage.
Frequency and damage should be set somewhere inbetween, where you rely on crits and bypasses to do some serious spike damage, but not that you instakill every other guy on the battlefield.
You should have a choice, either you go with no crits and thus, pure dps should be higher OR you can go with crits, where you might surprise some enemies with high spike damage, but your dps should be lower.

T-888:
But the whole point of this is to make critical bypasses occur less and do not make insta-kills, that means decreasing frequency and damage dealt by them, if the frequency is low but the damage the same as high as it is right now, you said it yourself.


--- Quote from: Sarakin on July 24, 2012, 07:40:47 pm ---Lets face it, even if the chance to bypass is 0.01%, it will happen and youll be damn pissed if that happens to you.

--- End quote ---

That is my opinion that bypasses should be a rarity, and they shouldn't do insta-kills because normal critical bursts are strong enough.

Sarakin:
I dont mind if critical bypasses occur frequently, what matters is damage, thats what I said.

Now they literally instakill, so even if you set the lowest frequency, it wont change much imo.

T-888:
Actually in both cases it wouldn't be so bad, to be honest.( don't misunderstand me, low chance+ low damage or same chance + low damage) So i guess that's a decision to make for developers, as well i hope the staff understands what needs to be done, at least can be done. :)

Sarakin:
If you set low chance + low damage, build wont be viable anymore. I want to preserve build variability as long as it doesnt hurt overall gameplay.

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