Other > Suggestions

Critical burst bypass.

(1/10) > >>

T-888:
Simple enough, it's a "feature" that isn't balanced at the moment, due to recent changes for damage multiplier you get bypassed for 650 instead of 800, yay. The cost for protection is too high, requires a lot of S.P.E.C.I.A.L stat luck to have whatsoever reliable protection against it, common builds just simply doesn't benefit from luck as much to involve it in their builds, if there would be perk requirements that would help a lot, but the problem would still exist as even with 5-6 luck the bypasses are just too frequent for how powerful they are.


--- Quote from: Solar on January 17, 2012, 08:23:59 pm ---

--- End quote ---

I'd suggest 26% on 1 luck, 18% on 2, 12% on 3, 8% on 4 , 4% on 5 and having 6 or higher luck would grant you immunity.

Read, vote, respond. Thank you for your time.

Crazy:
Solar had talked about making bypass happen more often when your armor is deteriorated instead of dropping the DR. With a perfect state armor chance of bypass should be low even with 1 luck (15%?) and even with 10 luck a 40% armor would bypass pretty often.
Though I would be fine with simply lowering the chance like T-888 suggest.

T-888:
Indeed, Solar planned to do that, but i don't see how that would go together with current high bypass chance, in case of those changes armor wouldn't actually provide protection only enhance vulnerability at a certain point depending on armor state.

I was thinking about the actual values, somehow i ended up with those numbers and the reason for them i think is because i support the choice and consequence principle, upon lowering a stat to a certain level it should leave you with a disadvantage, in this case lower bypass protection. Though i think the gap is too high at the moment as many builds just hardly benefits from luck, except the bypass chance. I wanted the values to mirror a state where the player character doesn't feel all too much punished for low luck, but at the same time make it worth while to increase it by few points gaining close to an immunity, whether in comparison with current 60% with 1 luck or 30% with 5 (in both cases just unreasonable).

avv:
Those bypasses made playing with luck1 build in pvp rather pointless. Critbursts will instakill you, normal crits hurt like hell.
Perks and drugs like toughness and psycho shouldn't be able to be bypassed.
Top armors could have guaranteed bypass resistance. For example 20% for ca. That means that on top of the actual bypass damage, -20% modifier is aplied. Wrecking the armor would reduce the defense.

This way a luck1 guy with psycho and doubletoughness would have 30% resistance vs bypasses against normal damage bypasses. If he wears CA, 50% and 20% vs all other.



T-888:

--- Quote from: avv on July 24, 2012, 06:48:26 pm ---Those bypasses made playing with luck1 build in pvp rather pointless. Critbursts will instakill you, normal crits hurt like

--- End quote ---

No they don't, when killing a player with a critical hit it doesn't show if it was a bypass, so your observation is incorrect most probably. It's just a bug, when you see these 600/300~ critical hits etc. etc. take notice they don't show up as bypasses in chat, but that is false normal critical bursts aren't able to do such amount of damage. Toughness/psycho builds have whatsoever no problem dealing with LSW normal crit-bursts, even survive avenger minigun critical hits, if you aren't sure i'll be on mirc later, we can go test that.


--- Quote from: avv on July 24, 2012, 06:48:26 pm ---Top armors could have guaranteed bypass resistance. For example 20% for ca. That means that on top of the actual bypass damage, -20% modifier is aplied. Wrecking the armor would reduce the defense.

--- End quote ---

There's a reduction of critical power modifier on armors already, for CA it's 10% and it applies to all critical hits, bypass with 20% or without, it's going to be a insta kill. Better to just alter the frequency of them.


--- Quote from: avv on July 24, 2012, 06:48:26 pm ---Perks and drugs like toughness and psycho shouldn't be able to be bypassed.

--- End quote ---

Implementing something like that could be tricky as 5mm AP/223. ammunition ignores -35%/-20% DR by default, so upon bypassing the DR modifiers on ammo should be ignored as well, just a mismatch of mechanics.

Navigation

[0] Message Index

[#] Next page

Go to full version