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Author Topic: Changelog 19/07/2012  (Read 86221 times)

Re: Changelog 19/07/2012
« Reply #90 on: July 20, 2012, 07:50:04 pm »

Perhaps there could be more things in boxes but making supermutants lootable would just made it too good no matter what.

GMs don't really "play" the game so they wouldn't know what is "too good" and just speculate.

You can't possibly know balance when you have 9999 hp and GM powers. It's not even your job to know balance, just to prevent exploits and help.

On a side note, that's why being a GM sucks. You don't really experience the game.

And farming BOS for avenger is easier than the gunrunner quest.
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DeputyDope

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Re: Changelog 19/07/2012
« Reply #91 on: July 20, 2012, 07:53:31 pm »

Eh, I lost hope that there'll b balance between melee and unarmed..
Well, gonna wait next session..

dude seriously can you shut the fuck up about melee and unarmed? it's fine as it is, if not OP.

you obviously don't know what balance is, because balance in your vision means killing a fully armed and fully armored guy with a wooden pole wearing a blue spandex suit, so bugger off already.
« Last Edit: July 20, 2012, 08:00:10 pm by DeputyDope »
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Uftak

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Re: Changelog 19/07/2012
« Reply #92 on: July 20, 2012, 08:00:07 pm »

dude seriously can you shut the fuck up about melee and unarmed? it's fine as it is, if not OP.

you obviously don't know what balance is, because balance in your vision means killing a fully armed and fully armored guy with a wooden pole, so bugger off already.
Everybody around just ignored mah post includin myself.
Geez, Deputy, could you stop "chasing" me and start doin' smth more interestin', cus that bias to my person might be very unhealthy for you.
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Wichura

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Re: Changelog 19/07/2012
« Reply #93 on: July 20, 2012, 08:24:48 pm »

So what? why can't those weapons be part of the reward? As said, we can still farm Unity 24/7. Imho it's better to get good weapons from quests like this instead of from random encounters genocide.
Nerf of farming Unity is about to come, fear not.

It can be a vision of real Wasteland, with sharpened sticks, rocks and three bullets per whole city (remember "Mad Max 2"?), because farming will be impossible (due to NO_LOOT mode for enemies), crafting difficult as fuck (cooldowns, depleted resources, whatever) and so on. Yes, sounds challenging and worth to try for sure.
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Re: Changelog 19/07/2012
« Reply #94 on: July 20, 2012, 08:47:20 pm »

It was not because of some crafting mechanics, but because this game was new and more players were playing it.
Crafting now is OK, but timeout increase is not a good change.

Last season (Before 15. January Wipe), there was 2hours crafting timeout. Fine.
But there were no blueprints and materials was very easy to get. Players could easily make 5-10 alt crafting chars and make for example BA very easily in mass numbers (For gang purposes).
Now you need very hard (or lucky) to get blueprint for ca even for ma mk2 (Which is nearly better than ca and much easier to craft).

I think 1 hour timeout is just too short. 6-12 hours should be fine.
1 hour timeout just means more alts, more blueprints farm and even more autoclickers to just log in, craft and log out each hour.
Economy will not be ruined by 6-12 hours timeouts, same as it wasnt ruined because of unlimited crafting timeout.
Economy is ruined by those "enclave gatling farm and bos superstimpack stealing without karma loss feature", which SHOULD BE FIXED NOW, but no info in changelog. 
http://dev.fonline2238.net/trac.wsgi/ticket/42#comment:1
http://dev.fonline2238.net/trac.wsgi/ticket/31

Both labeled as fixed a few days ago, still no info in this update changelog.

Btw, another GREAT CHANGE, would be to make High quality alloys and High quality metal parts, craftable at standart (not advanced) workbench.

thats all what i would sya too to this update , update is great without that craftersCD fail but lets wait and see maybe the other things get fixed then and some balance will come back lol
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Lexx

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Re: Changelog 19/07/2012
« Reply #95 on: July 20, 2012, 08:53:35 pm »

Nerf of farming Unity is about to come, fear not.

It can be a vision of real Wasteland, with sharpened sticks, rocks and three bullets per whole city (remember "Mad Max 2"?), because farming will be impossible (due to NO_LOOT mode for enemies), crafting difficult as fuck (cooldowns, depleted resources, whatever) and so on. Yes, sounds challenging and worth to try for sure.

Oh no, they fixed no_loot for mobs in a quest and open pvp location, so we cannot exploit them anymore. The universe will fall apart!
« Last Edit: July 20, 2012, 08:58:12 pm by Lexx »
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codave

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Re: Changelog 19/07/2012
« Reply #96 on: July 20, 2012, 09:31:05 pm »

Perhaps there could be more things in boxes but making supermutants lootable would just made it too good no matter what.

I don't understand this mindset.

If the idea is to make it as hard as possible to get top tier weapons, why even have them at all? TC with Mausers, Hunting Rifles, and Flamers FTW?

I promise you, there is no feature, system, or other idea that can be implemented that cannot be bypassed or exploited. If it is in game, it will be farmed. All you can do is determine how much extra work we have to out into getting it.





By fixing "exploits", all you do is encourage us to find new ones. And we will. It's inevitable.
Re: Changelog 19/07/2012
« Reply #97 on: July 20, 2012, 09:52:20 pm »

So why are muties in Ares if we can't loot them?
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Gunshot

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Re: Changelog 19/07/2012
« Reply #98 on: July 20, 2012, 09:57:11 pm »

Good Update but this is the end of crafters as we know it.
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TKs-KaBoom

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Re: Changelog 19/07/2012
« Reply #99 on: July 20, 2012, 09:58:32 pm »

Nerf of farming Unity is about to come, fear not.

It can be a vision of real Wasteland, with sharpened sticks, rocks and three bullets per whole city (remember "Mad Max 2"?), because farming will be impossible (due to NO_LOOT mode for enemies), crafting difficult as fuck (cooldowns, depleted resources, whatever) and so on. Yes, sounds challenging and worth to try for sure.

Sadly I believe this is the vision of where the Developers are taking us....

How many of you would of got addicted to fallout 1 and 2 if that were the case?  It would have been the quickest frisbee toss to the trash can ever, something to remember when you Devs are mucking around with "fallout 2238"?   Nah.......

For those of you who never played fallout 1 and 2, your opinion really doesn't count :)
« Last Edit: July 20, 2012, 10:01:20 pm by TKs-KaBoom »
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Re: Changelog 19/07/2012
« Reply #100 on: July 20, 2012, 09:59:39 pm »

By fixing "exploits", all you do is encourage us to find new ones. And we will. It's inevitable.

I'm thinking the exactly same. Was gonna make a thread about it but might aswell write it here.

Some items are simply pain in the ass to get, so players choose to abuse them.
Example: nuka cola. It's horribly slow to craft, which was reported and explained. Also its price remained the same as last session, while caps farming was made 10x slower. So nothing was done about the "fair" ways to get nuka. Then there's exploit where nuka could be received rather easily, someone reported it and the exploit disappeared immediately while nothing was done about the way nuka could be received with normal methods. Only tc players have easy access to nuka cola.

There was also a way to get cigarettes for free, but someone reported that too, it got "fixed" and now nobody except tc players can get cigarettes because the fields don't regenerate and it's still damn slow to get even if they would.

Do you realize that his kind of game management simply encourages us players to stay hush hush about abuses?

Another example: enclave isn't so abusive anymore. Well, it is still but guess what? I'm not going to report it before there is some fun and balanced feature to receive avengers and gatling lasers. If the exploit was reported, all that would happen is that the abuse would be shut down but normal method to get those guns would be nowhere to be seen and we players would have to figure a new abuse.

Also 5mm, rockets and superstims from BOS are supposedly harder to get. Not exactly, still exploitable but I'm not going to report that either before there is fun and balanced way to get those items.

So please: Don't shut down abuses before there is fun normal way, accessible to everyone to receive items in question. Don't try to force teamplay, encourage it but don't force it. Don't try to limit players with cooldowns, let players be their own limit. And don't, for heaven's sake make farming more time consuming, like was done with junk. It can be made more dangerous so that players have to risk better equipment or have to travel to pk-infested zones.
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Lexx

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Re: Changelog 19/07/2012
« Reply #101 on: July 20, 2012, 10:29:11 pm »

So why are muties in Ares if we can't loot them?

They exist only for the sole purpose to make it harder for you to loot the containers in this location.

Sadly I believe this is the vision of where the Developers are taking us....

How many of you would of got addicted to fallout 1 and 2 if that were the case?  It would have been the quickest frisbee toss to the trash can ever, something to remember when you Devs are mucking around with "fallout 2238"?   Nah.......

For those of you who never played fallout 1 and 2, your opinion really doesn't count :)

Fallout 1 nor 2 has a crafting system. As they are singleplayer games, their broken economy doesn't matter much as well. Therefore your point is... pointless? The original games are known for their story, quests and rpg-ness, not how good you can craft in them or how easy it is to exploit power armors 1 minute after the game started, etc.

By fixing "exploits", all you do is encourage us to find new ones. And we will. It's inevitable.

That's totally normal and counts for every online game. Doesn't stop us from plugging them, though.
« Last Edit: July 20, 2012, 10:35:33 pm by Lexx »
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TKs-KaBoom

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Re: Changelog 19/07/2012
« Reply #102 on: July 20, 2012, 10:59:08 pm »



Fallout 1 nor 2 has a crafting system. As they are singleplayer games, their broken economy doesn't matter much as well. Therefore your point is... pointless? The original games are known for their story, quests and rpg-ness, not how good you can craft in them or how easy it is to exploit power armors 1 minute after the game started, etc.



The "point" is there was gear to obtain, some really cool gear!  If this game becomes a pointy stick simulator as is the exageratted curve of development is seemingly headed then I wonder how many people will choose to play this?  My point had nothing to do with crafting but with the ability to obtain kool toyz.  I see though you just don't get it.....  oh well.  Get ready for pointy sticks!
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Sarakin

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Re: Changelog 19/07/2012
« Reply #103 on: July 20, 2012, 11:25:31 pm »

Gunrunner quest could be easily done with just one characater, acquiring dozen various weapons.
I agree with cumulative crafting cd, 6 hours would be nice.
Maybe there shouldnt be a easy way how to get avengers, so start playing with normal miniguns.
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avv

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Re: Changelog 19/07/2012
« Reply #104 on: July 20, 2012, 11:43:58 pm »

Gunrunner quest could be easily done with just one characater, acquiring dozen various weapons.
I agree with cumulative crafting cd, 6 hours would be nice.
Maybe there shouldnt be a easy way how to get avengers, so start playing with normal miniguns.

The harder it is to get, the harder it gets abused.
I wouldn't mind playing with normal miniguns because current damage output of some guns is very high. But if you nerf constant damage dealing guns, criplers and crit-based weapons become more popular.
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