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Changelog 19/07/2012

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Kelin:
From my experience you cannot enforce player interaction, if players want to interact they do it, if not they don't.

codave:
I would consider PvP player interaction.

It seems to me the complaint here, is that it's taking too long to properly... interact with players, in PvP.

If you could gear up for 4 hours of PvP in 2 hours, is that better or worse than gearing up for 2 hours of PvP in 4?

Which scenario has more player interaction?

Kelin:
Definitely the latter (means i prefer gearing up for 2 hours and enjoy 4 hours of PvP).

T-888:

--- Quote from: avv on July 22, 2012, 12:47:44 pm ---All I know it's not fun. It just isn't. If I've got mats for 10 ca, then I want them now, not in the course of ten hours. Skycast had it right: crafting needs to be regulated with the output of mats. But that don't need cooldown either.
When farming, there's no time to talk to other players so there's no player interaction in first place. How many times have you stopped talking to someone for 20 minutes when you're hauling stuff in town? Mostly you just meet guys named "crafter02" and "Barter" who aren't even interested in talking anyway.

--- End quote ---

No resource is rare in fonline, makes crafting really easy, equipment looses worth. If rare resource for crafting CA is needed to obtain, it still can be calculated x time needed to obtain the resource to craft y items. Now as i said no resource is rare, so 1 hour cooldown works as a regulator for item scarcity, that's a bad solution yes, but there's nothing to replace it in 2238.

For me personally it's less fun to PvP if most items enemy has, i basically swim in those items of how much i have them already. Higher risk/reward is needed for PvP to be exciting, if equipment is too easy to gain = no fun for me.


--- Quote from: avv on July 22, 2012, 12:47:44 pm --- But that don't need cooldown either.

--- End quote ---

There is already cooldown(global cooldown), how do you control the output of resources if there's no cooldown? Dog mule+high CW alt and just farm farm farm farm farm, kill dog in some location in your base. Is that fun? If there's random encounters and resources in it with a fixed amount, it's still X amount of time to find Y amount of encounters(only this is a shorter cooldown, and you can still find encounters with multiple windows) So it would be the same to reduce the CD gained from crafting items at workbench.

avv:

--- Quote from: T-888 on July 22, 2012, 01:04:34 pm ---No resource is rare in fonline, makes crafting really easy, equipment looses worth. If rare resource for crafting CA is needed to obtain, it still can be calculated x time needed to obtain the resource to craft y items. Now as i said no resource is rare, so 1 hour cooldown works as a regulator for item scarcity, that's a bad solution yes, but there's nothing to replace it in 2238.
--- End quote ---

Who said there needs to be regulator for item scarcity? Let players regulate themselves.


--- Quote ---For me personally it's less fun to PvP if most items enemy has, i basically swim in those items of how much i have them already.
--- End quote ---

Top gear is always wanted. The more you have, the more you risk and lose. Then you don't have that much anymore. Besides, even now we have lots of gearless bluesuits spamming themselves. If gear was so easy to get, you'd expect everyone to be in ca without being afraid to lose it but that's not the case.


--- Quote ---There is already cooldown(global cooldown), how do you control the output of resources if there's no cooldown?
--- End quote ---


By risk. Presented either by players or npcs.
Randomness could also be a solution in this case, it's good for farming. It's more exciting to find random ammounts of materials or even random treasures than always the same stuff.


--- Quote ---Dog mule+high CW alt and just farm farm farm farm farm, kill dog in some location in your base. Is that fun?
--- End quote ---


Adding cooldowns surely don't make it funnier.


--- Quote ---If there's random encounters and resources in it with a fixed amount, it's still X amount of time to find Y amount of encounters(only this is a shorter cooldown, and you can still find encounters with multiple windows) So it would be the same to reduce the CD gained from crafting items at workbench.
--- End quote ---

Yes but you can do it as long as you want, which creates a feeling of freedom.

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