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Changelog 19/07/2012

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T-888:
Those weapons will never be craftable, they are meant to be top high tier weapons, hard to obtain. That is what i understood from Solar.

avv:

--- Quote from: T-888 on July 22, 2012, 11:51:50 am ---advanced workbench => public places => crafting cooldown to encourage frequent visits to public locations.
--- End quote ---

I refuse to accept that increasing "player interaction" has to be done with the cost of reducing fun. Cooldowns aren't fun. It's funnier to craft big deal of items in one go rather than 1 every hour.

Skycast:

--- Quote from: avv on July 22, 2012, 12:13:26 pm ---I refuse to accept that increasing "player interaction" has to be done with the cost of reducing fun. Cooldowns aren't fun. It's funnier to craft big deal of items in one go rather than 1 every hour.

--- End quote ---
Craft cooldown is shit, another cause of alting. Crafting must be regulated by time spent to gather mats, not by craft cd.

T-888:
So you rather not visit public locations frequently, because it's boring? Player interaction isn't fun itself? It's easy to craft big amounts of items in one go, but then the whole idea of advanced workbenches in public locations are drained down the pipe. By your logic, it would be better if you could do all that in some cave, waste of time to go to advanced workbenches since players visit them so rarely because they can make large amounts of items in public places and not return for a long time, that's why there's no player interaction, wasn't. So you refuse increasing "player interaction" because it's more casual, fuck player interaction, fuck features that makes you go out of your cave. Isn't this what the community has been asking for a long time? Many suggestions revolve around hardcore discussion about how to increase player interaction, now that it's done somehow, it's not good enough ... pfff.


--- Quote from: Skycast on July 22, 2012, 12:30:03 pm ---Craft cooldown is shit, another cause of alting. Crafting must be regulated by time spent to gather mats, not by craft cd.

--- End quote ---

Sky, blueprints ...  do you want to try to find another CA blueprint? :) and there's another matter about player interaction, and you know very well that most of our mats comes from sciencing equipment, what doesn't take much time.

Maybe i'm really wrong about this, maybe it's really better to encourage players to sit in caves, that way everyone is happier.

avv:

--- Quote from: T-888 on July 22, 2012, 12:35:30 pm ---So you rather not visit public locations frequently, because it's boring? Player interaction isn't fun itself? It's easy to craft big amounts of items in one go, but then the whole idea of advanced workbenches in public locations are drained down the pipe. By your logic, it would be better if you could do all that in some cave, waste time to go to advanced workbenches since players visit them so rarely because they can make large amounts of items in public places and not return for a long time, that's why there's no player interaction, wasn't. So you refuse increasing "player interaction" because it's more casual, fuck player interaction, fuck features that makes you go out of your cave. Isn't this what the community has been asking for a long time? Many suggestion revolve around hardcore discussion about how to increase player interaction, now that it's done somehow, it's not good enough ... pfff.
--- End quote ---

All I know it's not fun. It just isn't. If I've got mats for 10 ca, then I want them now, not in the course of ten hours. Skycast had it right: crafting needs to be regulated with the output of mats. But that don't need cooldown either.
When farming, there's no time to talk to other players so there's no player interaction in first place. How many times have you stopped talking to someone for 20 minutes when you're hauling stuff in town? Mostly you just meet guys named "crafter02" and "Barter" who aren't even interested in talking anyway.

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