Yeah, i was wandering that myself why there are no other levels, i heard myself it has 6
Those rats are pain in the ass when pvp players want to pass through the sewers. The rats shouldn't engage anyone unless they are attacked first and even then only the one that was hit should aggro.
But then you could pop them one after another from range, if your were after them.
It amazes me that you consider this as a problem. Dude there's a chance to meet armed-to-teeth pvp apes in the sewers and you're worried about players getting free xp from rats? Hunting molerats or centaurs is faster way to get xp anyway.
It's not about XP but it's kinda stupid when you enter a cave full of beasts and expect them to say "hello" or "meh, another wastelander" so you can shoot them, instead of going straight for your flesh and blood, like every decent beast (or armed-to-teeth PvP ape) would do.
Stupid to who? A random guy who enters the sewers once and then never comes back? It's not stupid for the guys who play there all day long, they don't give a rat's ass about the rats or how they behave as long as they aren't bothered. When it comes to designing good features, immersion has to step aside. I doubt it would ruin a nuub's day if the whole sewer didn't aggro on him when he punched one of the rats.
Stupid to a guy who don't want to be bothered by beasts in a beast cave. You enter a rat cave for whatever purpose, expect to deal with rats. And immersion is a feature in this game, so why should it step aside?
If you refuse to discuss mechanics.
I can also present few points about immersion: shouldn't the rats be afraid of loud noises of gunfire and humans in general? How do they multiply so fast even though they are being slaughtered in their thousands? What do they eat? They only stand still, they should die in hunger.
If immersion bothers you, why aren't you already complaining about these subjects? Somehow you're only sticking to the hostility of the rats.
Because immersion is gone once you've experienced it few times. After that only thing that matters are the smoothness of game mechanics.
Haven't say that. Tell me what you think about it.
The rats are clever animals and FEV maybe made them even more cleverer. For them gunfire means food. Killed rats lure the living ones from lower levels and they eat the corpses. Well, they also eat ocassional visitors, if not each other. They also have manti to hunt and eat. As for not patrolling sewers, they have no scripts, or maybe they are territorial.It doesn't bother me. I'm not even complaining. Are you complaining about rats being hostile?