Have it so that when accidentally or purposefully shooting a town npc, only he will be agressive towards the player, no other npc joins. Wouldn't even be bad if the npc wouldn't even react, none of them drop any loot or give xp so it's not abusive in any way.
Personally, i would much prefer if those npc had better weapon and hp, so you won't mess with them.
What about quest- and perkgivers?
What about them? I meant the rule should only apply in unsafe towns.
Same here.Maybe I misunderstood your proposal, but I'd hate having Miss Kitty dead everytime a leaderbuild visits Reno.
Personally, i would much prefer if those npc had better weapon and hp, so you won't mess with them.Now, these npc basically works as scenery... They have near zero impact on the battle. Combat tactics never include them. When someone shoot one of them, he is just annoyed a few seconds, instead of being afraid and struggling for his life.Better make them stronger, than more and more like living scenery... (or instant dying scenery)
Agreed with you 100%, and having them as a force to look out would change pvp strategic drastically toward a better one in my opinion. Since it would make players to look out for the surroundings instead of just mindlessly bursting.
Remember the "shoot him he A good solution to avoid players hiding behind NPCs would be to give them a similar AI like the encounter ones have. Though with a different dialog something like "Hey pal you are standing too close I suggest you step back before I make you"