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Author Topic: What's the problem with alts?  (Read 2781 times)

Re: What's the problem with alts?
« Reply #15 on: November 22, 2011, 10:24:24 am »

Great Post!

note: if 1 resource is present on one end of map, and another at the other end:

Make 3 alts.  2 gatherers, 1 high-speed/high carry weight "transporter".

Shared tents, of course.

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I wish there were bags, backpacks, etc. in Fonline.

Sarakin

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Re: What's the problem with alts?
« Reply #16 on: November 22, 2011, 11:16:10 am »

\
...
You seem to know very little about APKs and PKs.
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The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: What's the problem with alts?
« Reply #17 on: November 22, 2011, 12:09:26 pm »

I bet, after that 'unguarded towns militia' unite, max 30min until swarm of pks approach and slash them to death.

Remember apk player: You will be assimilated. Resistance is futile.
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avv

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Re: What's the problem with alts?
« Reply #18 on: November 22, 2011, 12:54:21 pm »

To all the people who reads this. Do not be too harsh on me.

It's cool. You just don't seem to have a clue what organized gang gameplay is about.

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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: What's the problem with alts?
« Reply #19 on: November 23, 2011, 07:55:38 am »

Hahaha! I actually spend a minute and checked out what the hell was " Hello Kitty online"! This is madness!
Anyway, you are all right, I got no clue about how PK and APK groups are working. I am sure in one thing, if game would have more to do, there would be some other activities going on.
So, my post was about Living Economy.
Hypothetically speaking, if there would be a planet with a couple of countries, and each of them would have all of the resources, why would they ever trade?
Same in FOnline, why trade when you can go to mines (which are in every corner of the game) for Ore and Minerals, or just search for the roots/flowers or junk ANY where. 

My message is dedicated not to PK or APK members. You guys have your own thing going on, and you focus on killing each other, so your source of pleasure will never end, since there always be some gangs around.
Also, I did not mean for Unguarded Town Militia to fend for itself. I meant for them to be as an additional force to all the APK professionals there, to ensure constant protection.

My message is to those who care less about battling other players and try to do something else. So if you like my idea about economy written above, hail at devs, since I don’t know them personally.
But this is just an Idea, so if someone has a better idea, shoot it out.



P.S.: This is off subject a little, but someone mentioned Glow and lock picks. Since I never been there, how much shall my lock pick be to open all of the doors there? Will 50% do?

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Re: What's the problem with alts?
« Reply #20 on: November 23, 2011, 10:59:56 am »

Seems you have some idas about economy somehow wrong. Trading and production irl is not about that someone CAN'T get some resource but it is about comparative advantage. Like: I can make avangers 2 times faster than BAs and you can make BAs 1,5 faster than avangers. ok lets trade.

But in fonline. Comparative advantage can be achieved by proper time investment in alt and gear altough this advantage almost never outweights risk of bringing your goods to market. Because you would have to stay in eather guarded city where you would get soon robed and bombed or in unguarded city where they'll just burst ya in the eye. Finding customer takes so much active gametime that it also outwights any achievable comparative advantage.

Without safe auction house there will never be much of a trading no matter how hard restrictions will be imposed on alts.
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Kill them all and let the god sort them out.

avv

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Re: What's the problem with alts?
« Reply #21 on: November 23, 2011, 01:19:11 pm »

Finding customer takes so much active gametime that it also outwights any achievable comparative advantage.

I must agree. It's simply too tiresome to get into contact someone unknown, meet him ingame and finish the deal - scam or not. That's why most deals are made between gangmembers who know each other.

Sometimes a dedicated trader steps out in the public and they get lots of customers. But they don't last for some reason. Hauling the same items back and forth must be tiresome in the end. Even if you gather wealth through bussiness, your power doesn't really increase. A rich man is actually equally powerful as the richest man when it comes to influence.
So those who need stuff would want to trade most but those who have all the stuff are too bored to offer anything.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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