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Author Topic: What's the problem with alts?  (Read 2645 times)

What's the problem with alts?
« on: November 21, 2011, 08:46:31 am »

Ok so this isn't my first MMO.  Not going to bother listing them all, but I've played my fair share.  In most of them everyone has alts.  Why? Well it's pretty obvious really... there's no way you can experience everything with one character and most (all?) MMO's have level limits so there's a limit on what you can do with your character. So why all the hate on alts here?
 I currently have 3 high level alts and just started my 4th.  I don't need the 4th one and he really isn't going to be any help to my other 3.  I'm simply making him so I can experience the game in another way.
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SEGA_RUS

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Re: What's the problem with alts?
« Reply #1 on: November 21, 2011, 10:42:14 am »

because mostly people sitting at base and crafting all what they want -> less online in wasteland -> less people in cities -> less communication between players in barter, questions, farming...ect. -> gloomily
some people using duallog, tripplelog....ect. but it's another discussion
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Re: What's the problem with alts?
« Reply #2 on: November 21, 2011, 10:46:51 am »

Well because there is need for lots of pure support alts which never leves base (crafter, repair) or have to exist for few minutes only (parking tent alt) or other noncombat onepurpose chars (lockpicker for glow, stealer for bos patrols, barter alt). Need for crafter alts should be eleiminated hopefully after next update. The worst thing on them is taht if you want to be as effective as your oponents you have to have them all (like pokemons) because of impossibility of reasonably safe player trading.
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Re: What's the problem with alts?
« Reply #3 on: November 21, 2011, 12:03:00 pm »

Well that sucks.... I like my crafter alt.  I thought we were always pushing for more real world like or immersion.  In a RL wasteland there would be people that never leave bases :P
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Surf

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Re: What's the problem with alts?
« Reply #4 on: November 21, 2011, 12:13:31 pm »

Alts render the game a singleplayergame for the most part (sans the actual PvP battles). Want something crafted? Sure, just log on alt #29429 instead of going to a town and asking a dedicated craftsmen. Want to sell your hard earned loot? Sure, just log on alt #209019 so (s)he can sell that shit for max profit! Now that's a really cool multiplayergame, innit.

Re: What's the problem with alts?
« Reply #5 on: November 21, 2011, 12:34:55 pm »

Well, another reason for that is the unlimited PVP and the thieving.  Maybe if there was a safer way to trade there'd be more bartering between players.
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Re: What's the problem with alts?
« Reply #6 on: November 21, 2011, 02:03:52 pm »

barter isnt really needed in the first place. Before the update, most stuff was getting looted faster than crafted.

One way to introduce barter would be to limit the availability of top gear for example by high requirements and a lot of effort to get a profession up (as it isin most mmorpgs) so that you rather try to buy it instead of getting a crafter for it. Then again, judging from the general wasteland mindset, nobody would sell stuff and only hoard it.

Another thing to consider is that for example a Druid in WoW who finds some magic staff cant do anything with it as he doesnt have a mage alt, only a warrior or something so he sells. In fonline though, you can use practically every weapon as alts are easy and quick to level so you keep it for later.
Re: What's the problem with alts?
« Reply #7 on: November 21, 2011, 08:13:54 pm »

You will never ever try to buy or something in current fonline setting cause you would get killed with your stuff or just robed and trolled. In other mmos there is auction house for this kind of player interaction.
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Berko

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Re: What's the problem with alts?
« Reply #8 on: November 21, 2011, 08:30:45 pm »

Players are like a river, they flow the easiest way through the mountain.

We don't trade in city? we tried, almost nobody buy/sell, we are killed each time, we stop to do it. Maybe in "secure city"? Nice .. but where are my gear?? .. fucking robbers!!

Want to ask to craft something? Some players try, the guy obviously keep your resource .. and you can't do anything because of "secure city", they stop do it.

Want just to travel safely to each city? Why not ... damn I spawn in the middle of an encounter with 10 morons with spear ... *knock down* *critically hit in the ..*

As it's was already write somewhere in this forum, this game is a game where we wait .. 90% of the time we do nothing. Travel from redding to gecko? *click* *click* *skip encounter* *clic* *run to exit encounter* *clic* ... 10 minutes of that. The same to go from a spawn to your tent/base.
Want craft something ? *click* *click* (.. go on mine site, enter .. run to a rock .. click on hammer to dig .. waiting action point.. do the reverse to exit mine site, go to tent by run away from encounter etc ..) .. and need to find now other resource we don't have ..
Want repair the stuff of the team? .. *repair one* (-20%) *wait 1 minute* *repair again* (-20%) *wait 1 minute* *repair again* (fail .. damn if only I got more than 200% repair ..)

Maybe everybody have thousand of example like that, we just can't play with only 1 alt after 2 year playing at this game. And it's not our fault, it's the fault of the game himself. Yeah it change with wipe, but it's worst each time on this specific point, more waiting less fun.

You can't encouraged a player to do something in a city if he will loose stuff that he got after hour of play, and of course waiting 3 minutes to respawn, fail our doc, waiting 5 minutes the end of the "weak" to try to heal himself and spend several hours to get new stuff again ..

So yeah now almost everyone have alt, we gather resource without gear, encounter an other player is no longer saying "hello", we got a little transition last year where a lot of people say "DON'T KILL ME PLEASE!" but now they just run :)
(and killers have start massively to use mercenaries to don't let them running)
We can't have in a team some player that only craft (one for armor, one for SG, on.. EW, BG, DOC, ..) other who only repair, other who trade, other who only fight ... and we can't do character that do all these things properly .. so yeah we make alt, we share the work in the team crafting/repairing sometime, fighting without die in 1 shot, trading etc ..

Other things that's stupid in this MMORPG it's that we can't really play with other without IRC or teamspeak/mumble or forum etc .. that's totally a shit in my opinion, I think a lot a member here remember make little group at beginning or helping some new player and .. after a too hard encounter one died, other exit map without you .. you just never see them again. Radio is just not enough good (just see new player sell them instead of use them). Communication can help a lot, for example have a trade channel to buy or sell and of course private channel to make our business somewhere in the wasteland. Fonline is still too single-player oriented (no enough team interaction(only travel in group and share location point(base)), no enough community interaction(radio for who have one and know what channel use))

We don't make rules of this game, we try to get some fun in this nice universe. Players can't be blame as they play for fun, they use the easiest way to get it.
Maybe the next update will change this,

(as always sorry for my English and it's only my point of view of this part of the game, so I don't mention some very nice map, feature, quest, etc).
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Re: What's the problem with alts?
« Reply #9 on: November 21, 2011, 09:38:27 pm »

Alts, alts, alts hm many says that if you want to craft and fight make two character a pure fighter and a pure fighter but does it really as good to have a one purpose person who can't do but one thing? Personally I think not for me alts are a way to try things with different methods therefore I don't say I have a crafter char but a char who can make some gears. Playing the game with one char I have to say is fun for a time however after getting to the last level things start to get dull thats the time one a new chars get in the line in my case. (though lately I've been trying different forms of the same character without getting to last level to see which I would rather use). None of the characters I made are one purpose and I disagree that they are weak if they mix ups.
One of the best example for the opposite is my second character a slaver after he reached lvl 21 he became an effective fighter in TB and RT too and by the way he is capable to make basic ammos and some medical supplies so I didn't made him as a combat only guy also with a group of mercenaries he can gather the scavenged gears from the enemies without ever needing to stop and go to a city and he is quite good when a group wants to go for an adventure.
If someone wants to have an effective char for different things its possible however majority of players can't take the challenge to make a character that good at more then one thing. Thats the reason for the massive useless beside a tiny thing alts.
About the trading in the cities or asking others to craft for you it can work. I had many chances when I asked others to make me metal parts or I bought or traded gears with others and most of the time it ended in a good way.
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Re: What's the problem with alts?
« Reply #10 on: November 21, 2011, 10:13:25 pm »


About the trading in the cities or asking others to craft for you it can work. I had many chances when I asked others to make me metal parts or I bought or traded gears with others and most of the time it ended in a good way.

Yep, I wonder why no one remembers MartinBlues and his wasteland garage, he would always help people repairing their stuff in the cities and was dedicated. Built up some reputation so that most of the people liked him, gave money for the service and wouldn't shoot or even protect him. It's all a matter of dedication. But I guess that would be too boring for the trigger happy crowd we have here. :)
Re: What's the problem with alts?
« Reply #11 on: November 21, 2011, 10:52:48 pm »

The problem mostly is that when u hit lvl 21 there is not too much stuff to do.

The only thing to do when u are lvl 21 is do PVP, because PVE is non-existant (some times when im TOO MUCH bored i go and shot some Deathclaws 3D, but they dont give shit reward, at least if they drop some of his skin to make a crafted armor...)

So the only possible thing to do, is to get your BG alt, or your sniper alt, or your Energy alt, or your sneaker alt, or what-ever-alt and shoot some things.
And some times there is nothing to do and your team is not online, so u go to your enemy cityes and burst militia in 1 hex, or kill some of them or some of their friends.

The point is, that mostly things came from the boring of the players that have nothing interesting to do.
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Re: What's the problem with alts?
« Reply #12 on: November 21, 2011, 11:14:32 pm »

About the trading in the cities or asking others to craft for you it can work. I had many chances when I asked others to make me metal parts or I bought or traded gears with others and most of the time it ended in a good way.
It is true that not everyone in the wasteland is a jerk... not quite everyone anyway.
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Sarakin

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Re: What's the problem with alts?
« Reply #13 on: November 22, 2011, 09:44:17 am »

Yep, I wonder why no one remembers MartinBlues and his wasteland garage, he would always help people repairing their stuff in the cities and was dedicated. Built up some reputation so that most of the people liked him, gave money for the service and wouldn't shoot or even protect him. It's all a matter of dedication. But I guess that would be too boring for the trigger happy crowd we have here. :)
No wonder he stopped playing

Majority of those, who tried to play differently than the rest of the community did stop playing. Only those who are most adaptable to change, in this hostile environment, are able to survive.
« Last Edit: November 22, 2011, 09:50:03 am by Sarakin »
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Re: What's the problem with alts?
« Reply #14 on: November 22, 2011, 09:50:04 am »

Dear brothers in FOnline.
I am one of four friends who got together in to a small group, and we call ourselves Waste Land Hermits. We are not PK nor APK. We are Fallout 1 and Fallout 2 fans, so we just enjoy the world, and do not care much for the politics that are going on in the game.
All of our characters are Warrior/Crafter. Since we do not take part in town controls or general clashes between PK and APK gangs, we do not feel uncomfortable with mix-class characters. After all, ones you leveled your warrior to Lv21, the game will most likely get boring, since there will be nothing to do but PK. But with mix-class characters, there is always plenty of work to do. We do not have alts, we even go to mine with our own characters. It is even more comfortable, since when you meet some NPC in random encounters, you can take a lot of hits, while being necked and manage to run away with pockets full of ore. I think we only used and alt ones to make an extra tent, other than that, alts are useless to us.

About common in-game chats, I believe it will take away the Spirit of this game. FOnline is harsh indeed, but it is REAL. Using radios is way more realistic then anything I have ever seen in any other MMORPG. Finding people now requires traveling between cities, isn't it a part of Role Playing the game. And if you really need to chat with someone, there are plenty of outside the game software for that.

It is not the game's fault but the incapability of APK groups to make a safe trading zones. All APK gangs shall unite and keep a constant control of some unguarded town, instead of traveling in search of meet, what makes them look addicted to killing, just like their PK foes. There, in such town, all other players could trade and interact. And taken all of the "not-in-to-politics" crafters will be less scared and actually come equipped to such towns, PKers will find themselves outnumbered by what would look like citizens of this town. For that all APK players have to inform newbies to mark them green, so the next time newbee sees some one shooting at the green person, he knows it is PKer who wondered in to town, and a newbie can help, even with a 9mm pistol, but still a couple of newbies + 1 APK is better than a single PK.

Now about trade in general. The game has SHIT for economy. And dear Developers, I do not try to offend you, I am grateful to you for making my Fallout 2 online dream come true, but PLEASE get in to consideration my following words -
THERE WILL NEVER BE ECONOMY IF ONE PERSON CAN GATHER ALL OF THE RESOURCES EVERYWHERE ON THE MAP.
Basically, if you want a real life economy there, make some resources available in one end of the map, and other resources on the other end of the world map.
For example: if there would be only 10 squares near Modoc that would have Wild Brahmins there, and NO WHERE else, and provided there is some merchant all the way in Hub, who will pay a hefty load of caps for each Brahmin, you will see the following - players would organize caravans for herd runs. This will also create some role playing, such as there is a big draught and big cities are in need of cattle.
You could make the same with HQ minerals. If HQ minerals will only be available at Gecko mine and Redding, and merchants in nearing towns will not pay much for it, but there will be merchants at HUB or NCR who will pay triple that price, you will see players organizing caravans to transport ore, alloys and metal parts from one end of the World Map to the other end.
Also you could make roots and flower grow everywhere, but some areas will have it very small amounts like one root or flower per encounter and other areas will have them by 4 or 5, it will force players to travel/trade and interact more.

With any resource you choose, there is a one COMMON rule – the place where resource is gathered and the place where resource is sold at most price  have to be very far from each other, like Klamath and HUB. This way there will be need for some resources and players will be forced to interact, organize caravans, and trade.
Would be helpful if Brahmins would count three per one NPC slot, this way there will be caravans that would look very real. 

And for all the PKers – you will enjoy this as well. Caravans will try to go shortest distances between cities, so you can patrol the most popular routs.

There will be finally some economy.

To all the people who reads this. Do not be too harsh on me. This is just an abstract idea. My point is there is no Economy at the moment, and if you have a better solution,  I would only love it, since it is sad for me to see that my favorite universe got monopolized by trigger happy 15year olds, who get beaten at school and take their steam off in FOnline, by randomly killing REAL Fallout 2 fans, who are there to immerge in to the Waste Land, and thus do not make “pure fighter” characters.
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