Other > General Game Discussion

Caravans in SDK, 2238 no?

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pagemaster:
Level 18 requirement, with level 24 allowing more challenging runs with better rewards? Maybe make a small possibility that the reward for a lvl 24 run is a blueprint (but make sure that only a small sub-set of BPs is possible so that hunting is still viable).

Make sure income/hour for this is at least a bit better than spear crafting :P

wladimiiir:
What exploits are you talking about?
Killing the caravan drivers? If you do so, you wont be able to do another caravan run.
Making lots of caps? There could be only 1 caravan run per 2 game days (thats one run every 144 minutes).
Any other exploits?

naossano:
Is gaining caps a thing we're not supposed to... :-[

ronillon:

--- Quote from: Mike Wall on July 09, 2012, 08:17:09 am ---Its not about traveling, it is about protecting their caravan. Why should you pay for this?
And even with 20 OUT you can get your own caravan and avoid 95% of encounters.

--- End quote ---

Well, the point is, that you could choose (your gear or other stuff could alter options available) whether you want to be a passenger, or rather a caravan guard. So it would be viable for higher levels for XP, money, fun. But also for low levels/non-combat characters, who just want to travel safer and are willing to pay for that.


--- Quote from: Who Killed Bambi on July 09, 2012, 06:01:24 pm ---FOR NO EXPLOITS ADD:
1.24 lvl req
2.once you wipe out caravan or pc which tagged you / come by radio signal wiped out caravan enco you cant work for ANY caravan company (crimson, etc.)
3.caravan rep, low money reward, low rep reward tasks before hardcore caravan quests
4.
5.etc

add suggestions and possible exploits to fix list and add caravans to 2238

--- End quote ---

1. low level characters can only be passengers
2. im for huge reputation loss (sometimes it can happen, that you accidentaly hit someone) also unsuccesfull stealing/lockpicking (you migh as well end up in jail after the caravan reaches its destination)
3. yes, make it a new NPC faction with some progress (harder for better reward) depending on your rep
* non-lootable members of the caravan
* disable distress signals from caravan-encounter locations

Gargantua:
The quest should require two parties,

A caravan party,  and a raiding party.

For example...
Every hour on the hour, between junktown and hub, there is a meet and greet between AI Carvan, and AI Raiders...  you can make it a random spot, just so long as the encounter occurs.

You go to town, or a raider base, and can either Join the caravan, and win defending it against what will likely be AI...   or you can join the Raiders, and pillage the convoy which will likely be AI as well.

But...

There's always the chance PLAYERS will be in either party.  mixed in with AI NPC's etc, etc.  in TURN BASED combat, so even damn blue suits have a "chance".

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